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slcobbs uncommon Stockholder
Joined: 31 Jan 2005 Posts: 704 Location: Atlanta. GA

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Posted: Mon Apr 18, 2005 10:48 am GMT Post subject: Dispel Magic |
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Is it me or does dispel magic seem to weak?
What I mean is that it protects the army, terrain, and itself, but it doesn't protect the individuals in its army. The dispel icon is at most 2 per monster, thus only 20% of the time does it get rolled. Shouldn't it extend the protection to its fellow units? What do you all think? |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Mon Apr 18, 2005 11:35 am GMT Post subject: |
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Sounds good to me.
Related question: If a unit w/Dispel were in the DUA, would it extend its protection to the other units there (or to the DUA itself) as well?
-Brad |
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riolis common Rep
Joined: 25 Mar 2005 Posts: 281 Location: Naples, FL

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Posted: Mon Apr 18, 2005 11:40 am GMT Post subject: |
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I see no reason why dispel should not carry to the indivdual units around it, after all most of the other SAI can work that way _________________ Got to love wolves, overwelming numbers, act as a team, Nature ready made army.
We walk a fine line between dream and reality. The border we dance upon is known as insanity!
It is through the beans of java that my hands aquire the shakes to roll Dragon Dice.
Fan Club Member
http://dragondice.ryanssaunders.com/ |
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Majiken uncommon Esteemed Author Stockholder
Joined: 26 Jan 2005 Posts: 666 Location: Colorado Springs, Colorado USA "My dice are higher than your dice!"

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Posted: Mon Apr 18, 2005 11:52 am GMT Post subject: |
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| piMaster wrote: | | Related question: If a unit w/Dispel were in the DUA, would it extend its protection to the other units there (or to the DUA itself) as well? |
If you were to ask me (and you didn't but I'm going to sound off anyway ). How can a dead unit roll? When a Dust to Dust spell is cast towards a DUA, a unit is buried. They don't get to roll for saves. If my owl-folk (or some other monster with dispel), is in the DUA, and it's the only one there when someone targets it with DtD, I'm going to bury it. No questions asked.
Okay, SFR guys, what's your take? _________________ The Maj
Most people are like Slinkies ...
Not really good for anything,
but they still bring a smile to your face when you push them down a flight of stairs. |
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slcobbs uncommon Stockholder
Joined: 31 Jan 2005 Posts: 704 Location: Atlanta. GA

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Posted: Mon Apr 18, 2005 12:09 pm GMT Post subject: |
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I'm not the rules guru of the bunch, but I think the owl would get to roll.
Magic is targeting the die, its special ability kicks in. The only reason I think this is because the pheonix gets to roll whenever someone tried to bury it. If it rolls the rise from the ashes icon then it is not buried.
Now let the rules lawyers take it.
Scott C |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Apr 18, 2005 1:03 pm GMT Post subject: |
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This is off the cuff. I haven't checked the rulebook (which means Chuck will probably correct me very shortly with an email I sent 3 years ago on this subject ).
First the easy one...
Rise From Ashes works because the SAI sepcifically says 'when buried'. Note: it is not an attempt to bury, but once the bury has actually happened.
Now the next easy because I think it is just an interpretation issue...
I've never seen a dead dispeling unit roll. But people forget to roll Dispel all the time.
Dispel targets 'Unit' 'Army' 'Terrain'.
The dead unit area is not a terrain, however (I don't agree with it, but) according to the glossary the units in the DUA are considered an Army.
So if an effect says 'Target the DUA and bury 4 health' ... The DUA is not an army, unit, or Terrain. So even though the spell is affecting the army in the DUA, the actual target is the DUA, not the army. You could argue the point, but I don't think it would roll.
If an effect says 'Target 4 health in the DUA'... I think it would apply, but only to the portion of the effect that targeted the Unit (per the SAI description). So the Unicorn could keep itself dead, but not prevent the common next to it from being buried.
Finally, the original post. Which is really requesting a change to the SAI description. 'extend Dispel protection to any unit in the same army' It would definately make those units more powerful, but would we have another 'medusa' on our hands where everyone included a few in their army? If you put 3-4 monsters (half your army) as dispel-ing units, then you would basically be magic proof. Right now the best way to kill a Dispeling unit is with L.Strike, but if my 4 unicorns all got to roll for a L.Strike cast on one of them, it would almost never get through.
Additionally, it might change the careful wording of the effect of a dispel unit in the DUA. If we worded this wrong, then a single dispelling unit would provide a 20% Burial protection against every unit in the DUA.
How many units even have Dispel? 6? maybe as many as 10? I would have to play test this to death before I endorsed it, but I'm not against it. |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Mon Apr 18, 2005 1:49 pm GMT Post subject: |
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| cliffwiggs wrote: | Dispel targets 'Unit' 'Army' 'Terrain'.
The dead unit area is not a terrain, however (I don't agree with it, but) according to the glossary the units in the DUA are considered an Army. |
Not so Cliff, if you read just the glossary entry for army, you may get that idea. But if you read the glossary section for Dead Unit Area (DUA), it states that the DUA is not an army. All spells and effects that affect the DUA effect units because of that.
| cliffwiggs wrote: | | So if an effect says 'Target the DUA and bury 4 health' ... The DUA is not an army, unit, or Terrain. So even though the spell is affecting the army in the DUA, the actual target is the DUA, not the army. You could argue the point, but I don't think it would roll. |
See above.
| cliffwiggs wrote: | | If an effect says 'Target 4 health in the DUA'... I think it would apply, but only to the portion of the effect that targeted the Unit (per the SAI description). So the Unicorn could keep itself dead, but not prevent the common next to it from being buried. |
Quite clearly, if you cast any spell on a unit with Dispel Magic, it may roll to dispel that magic. If the spell was trying to bury it, I can't think of any reason not to roll. However, if a spell was trying to bring the unit back alive, of course you would not roll. However, it could not try and dispel a Ashes to Ashes cast on another unit in the DUA.
| cliffwiggs wrote: | Finally, the original post. Which is really requesting a change to the SAI description. 'extend Dispel protection to any unit in the same army' It would definately make those units more powerful, but would we have another 'medusa' on our hands where everyone included a few in their army? If you put 3-4 monsters (half your army) as dispel-ing units, then you would basically be magic proof. Right now the best way to kill a Dispeling unit is with L.Strike, but if my 4 unicorns all got to roll for a L.Strike cast on one of them, it would almost never get through.
Additionally, it might change the careful wording of the effect of a dispel unit in the DUA. If we worded this wrong, then a single dispelling unit would provide a 20% Burial protection against every unit in the DUA.
How many units even have Dispel? 6? maybe as many as 10? I would have to play test this to death before I endorsed it, but I'm not against it. | There are currently 5 units with Dispel Magic: Fenhound, Will o Wisps, Owl-Folk, and Gargoyle. If it ever gets made, Cannibal will also have Dispel Magic.
Changing this would seriously unbalance the game. What is being proposed was the way it worked at first. It was found to be much too powerful. It was scaled back too much, and then changed again to it's current form. Given that this one SAI takes up more pages of notes than any other SAI, I don't think we really want to mess with it any more.
P.S. Yes Cliff, you posted several counter-points to this over the years.  _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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slcobbs uncommon Stockholder
Joined: 31 Jan 2005 Posts: 704 Location: Atlanta. GA

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Posted: Mon Apr 18, 2005 1:51 pm GMT Post subject: |
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I don't mind someone using 4 unicorns since that is 16 health of his army. Unicorns are pretty cool, but nothing to be afraid of. Just gives a viable option for an army that does not contain magic.
Scott C |
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slcobbs uncommon Stockholder
Joined: 31 Jan 2005 Posts: 704 Location: Atlanta. GA

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Posted: Mon Apr 18, 2005 1:57 pm GMT Post subject: |
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I don't see how it unbalances the game. It makes it so Magic isn't always necessary in tournament army. Which I believe is the state of the environment now. It would give possible but not always protection from magic.
Scott C |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Mon Apr 18, 2005 2:05 pm GMT Post subject: |
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Scott, I have five full pages of notes on this. We went back and forth about it for months. This is one can of worms we don't want to open again. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
Last edited by chuckpint on Mon Apr 18, 2005 2:16 pm GMT; edited 1 time in total |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Apr 18, 2005 2:09 pm GMT Post subject: |
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| chuckpint wrote: | | Not so Cliff, if you read just the glossary entry for army, you may get that idea. But if you read the glossary section for Dead Unit Area (DUA), it states that the DUA is not an army. All spells and effects that affect the DUA effect units because of that. |
I reached my conclusion from the definition of 'location' I see now how I mis-read it.
| Quote: | | There are currently 5 units with Dispel Magic: Fenhound, Will o Wisps, Owl-Folk, and Gargoyle. If it ever gets made, Cannibal will also have Dispel Magic. |
I usually forget the Kings Die, and you forget the Unicorn. So my original estimate of 6 was correct?
| Quote: |
P.S. Yes Cliff, you posted several counter-points to this over the years.  |
I wouldn't be surprised if I ended up arguing with myself about it. I like to take both sides of the arguement. |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Mon Apr 18, 2005 2:15 pm GMT Post subject: |
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No, it's only 5, I just didn't list the Unicorn. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Apr 18, 2005 2:20 pm GMT Post subject: |
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hee-hee. SOMEDAY it'll be 6. Then I will be retroactively correct  |
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fingreen Newbie
Joined: 27 May 2005 Posts: 1

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Posted: Sun May 29, 2005 12:49 pm GMT Post subject: |
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| They can simply make that only one dispel can active against each spell. And allow people to roll dispel when ever people cast spell on your army,other units and terrain you have units in. |
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