SFR, Inc. Forum Index SFR, Inc.
Forums that relate to SFR products
 
 Watched TopicsWatched Topics   FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Dispel Magic

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    SFR, Inc. Forum Index -> Old Rules Discussion
View previous topic :: View next topic  
Author Message
slcobbs
uncommon
Stockholder



Joined: 31 Jan 2005
Posts: 704
Location: Atlanta. GA

usa.gif
PostPosted: Mon Apr 18, 2005 10:48 am GMT    Post subject: Dispel Magic Reply with quote

Is it me or does dispel magic seem to weak?

What I mean is that it protects the army, terrain, and itself, but it doesn't protect the individuals in its army. The dispel icon is at most 2 per monster, thus only 20% of the time does it get rolled. Shouldn't it extend the protection to its fellow units? What do you all think?
Back to top
 View user's profile Send private message Yahoo Messenger MSN Messenger
piMaster
rare
Stockholder



Joined: 16 Jan 2005
Posts: 3235
Location: Rockford, IL

usa.gif
PostPosted: Mon Apr 18, 2005 11:35 am GMT    Post subject: Reply with quote

Sounds good to me.

Related question: If a unit w/Dispel were in the DUA, would it extend its protection to the other units there (or to the DUA itself) as well?

-Brad
Back to top
 View user's profile Send private message Send e-mail AIM Address
riolis
common
Rep



Joined: 25 Mar 2005
Posts: 281
Location: Naples, FL

usa.gif
PostPosted: Mon Apr 18, 2005 11:40 am GMT    Post subject: Reply with quote

I see no reason why dispel should not carry to the indivdual units around it, after all most of the other SAI can work that way
_________________
Got to love wolves, overwelming numbers, act as a team, Nature ready made army.
We walk a fine line between dream and reality. The border we dance upon is known as insanity!
It is through the beans of java that my hands aquire the shakes to roll Dragon Dice.
Mr. Green Fan Club Member Mr. Green
http://dragondice.ryanssaunders.com/
Back to top
 View user's profile Send private message Send e-mail Visit poster's website
Majiken
uncommon
Esteemed Author
Stockholder



Joined: 26 Jan 2005
Posts: 666
Location: Colorado Springs, Colorado USA "My dice are higher than your dice!"

usa.gif
PostPosted: Mon Apr 18, 2005 11:52 am GMT    Post subject: Reply with quote

piMaster wrote:
Related question: If a unit w/Dispel were in the DUA, would it extend its protection to the other units there (or to the DUA itself) as well?



If you were to ask me (and you didn't but I'm going to sound off anyway Laughing). How can a dead unit roll? When a Dust to Dust spell is cast towards a DUA, a unit is buried. They don't get to roll for saves. If my owl-folk (or some other monster with dispel), is in the DUA, and it's the only one there when someone targets it with DtD, I'm going to bury it. No questions asked.

Okay, SFR guys, what's your take?
_________________
The Maj

Most people are like Slinkies ...
Not really good for anything,
but they still bring a smile to your face when you push them down a flight of stairs.
Back to top
 View user's profile Send private message Send e-mail AIM Address
slcobbs
uncommon
Stockholder



Joined: 31 Jan 2005
Posts: 704
Location: Atlanta. GA

usa.gif
PostPosted: Mon Apr 18, 2005 12:09 pm GMT    Post subject: Reply with quote

I'm not the rules guru of the bunch, but I think the owl would get to roll.
Magic is targeting the die, its special ability kicks in. The only reason I think this is because the pheonix gets to roll whenever someone tried to bury it. If it rolls the rise from the ashes icon then it is not buried.

Now let the rules lawyers take it.

Scott C
Back to top
 View user's profile Send private message Yahoo Messenger MSN Messenger
cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

usa.gif
PostPosted: Mon Apr 18, 2005 1:03 pm GMT    Post subject: Reply with quote

This is off the cuff. I haven't checked the rulebook (which means Chuck will probably correct me very shortly with an email I sent 3 years ago on this subject Wink).

First the easy one...

Rise From Ashes works because the SAI sepcifically says 'when buried'. Note: it is not an attempt to bury, but once the bury has actually happened.

Now the next easy because I think it is just an interpretation issue...

I've never seen a dead dispeling unit roll. But people forget to roll Dispel all the time.

Dispel targets 'Unit' 'Army' 'Terrain'.
The dead unit area is not a terrain, however (I don't agree with it, but) according to the glossary the units in the DUA are considered an Army.

So if an effect says 'Target the DUA and bury 4 health' ... The DUA is not an army, unit, or Terrain. So even though the spell is affecting the army in the DUA, the actual target is the DUA, not the army. You could argue the point, but I don't think it would roll.

If an effect says 'Target 4 health in the DUA'... I think it would apply, but only to the portion of the effect that targeted the Unit (per the SAI description). So the Unicorn could keep itself dead, but not prevent the common next to it from being buried.


Finally, the original post. Which is really requesting a change to the SAI description. 'extend Dispel protection to any unit in the same army' It would definately make those units more powerful, but would we have another 'medusa' on our hands where everyone included a few in their army? If you put 3-4 monsters (half your army) as dispel-ing units, then you would basically be magic proof. Right now the best way to kill a Dispeling unit is with L.Strike, but if my 4 unicorns all got to roll for a L.Strike cast on one of them, it would almost never get through.

Additionally, it might change the careful wording of the effect of a dispel unit in the DUA. If we worded this wrong, then a single dispelling unit would provide a 20% Burial protection against every unit in the DUA.

How many units even have Dispel? 6? maybe as many as 10? I would have to play test this to death before I endorsed it, but I'm not against it.
Back to top
 View user's profile Send private message
chuckpint
White Dragon
SFR President
Site Admin



Joined: 10 Jan 2005
Posts: 9187
Location: Evanston, IL

usa.gif
PostPosted: Mon Apr 18, 2005 1:49 pm GMT    Post subject: Reply with quote

cliffwiggs wrote:
Dispel targets 'Unit' 'Army' 'Terrain'.
The dead unit area is not a terrain, however (I don't agree with it, but) according to the glossary the units in the DUA are considered an Army.

Not so Cliff, if you read just the glossary entry for army, you may get that idea. But if you read the glossary section for Dead Unit Area (DUA), it states that the DUA is not an army. All spells and effects that affect the DUA effect units because of that.
cliffwiggs wrote:
So if an effect says 'Target the DUA and bury 4 health' ... The DUA is not an army, unit, or Terrain. So even though the spell is affecting the army in the DUA, the actual target is the DUA, not the army. You could argue the point, but I don't think it would roll.

See above.
cliffwiggs wrote:
If an effect says 'Target 4 health in the DUA'... I think it would apply, but only to the portion of the effect that targeted the Unit (per the SAI description). So the Unicorn could keep itself dead, but not prevent the common next to it from being buried.

Quite clearly, if you cast any spell on a unit with Dispel Magic, it may roll to dispel that magic. If the spell was trying to bury it, I can't think of any reason not to roll. However, if a spell was trying to bring the unit back alive, of course you would not roll. However, it could not try and dispel a Ashes to Ashes cast on another unit in the DUA.
cliffwiggs wrote:
Finally, the original post. Which is really requesting a change to the SAI description. 'extend Dispel protection to any unit in the same army' It would definately make those units more powerful, but would we have another 'medusa' on our hands where everyone included a few in their army? If you put 3-4 monsters (half your army) as dispel-ing units, then you would basically be magic proof. Right now the best way to kill a Dispeling unit is with L.Strike, but if my 4 unicorns all got to roll for a L.Strike cast on one of them, it would almost never get through.

Additionally, it might change the careful wording of the effect of a dispel unit in the DUA. If we worded this wrong, then a single dispelling unit would provide a 20% Burial protection against every unit in the DUA.

How many units even have Dispel? 6? maybe as many as 10? I would have to play test this to death before I endorsed it, but I'm not against it.
There are currently 5 units with Dispel Magic: Fenhound, Will o Wisps, Owl-Folk, and Gargoyle. If it ever gets made, Cannibal will also have Dispel Magic.

Changing this would seriously unbalance the game. What is being proposed was the way it worked at first. It was found to be much too powerful. It was scaled back too much, and then changed again to it's current form. Given that this one SAI takes up more pages of notes than any other SAI, I don't think we really want to mess with it any more.

P.S. Yes Cliff, you posted several counter-points to this over the years. Very Happy
_________________
You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
Back to top
 View user's profile Send private message Send e-mail Visit poster's website
slcobbs
uncommon
Stockholder



Joined: 31 Jan 2005
Posts: 704
Location: Atlanta. GA

usa.gif
PostPosted: Mon Apr 18, 2005 1:51 pm GMT    Post subject: Reply with quote

I don't mind someone using 4 unicorns since that is 16 health of his army. Unicorns are pretty cool, but nothing to be afraid of. Just gives a viable option for an army that does not contain magic.

Scott C
Back to top
 View user's profile Send private message Yahoo Messenger MSN Messenger
slcobbs
uncommon
Stockholder



Joined: 31 Jan 2005
Posts: 704
Location: Atlanta. GA

usa.gif
PostPosted: Mon Apr 18, 2005 1:57 pm GMT    Post subject: Reply with quote

I don't see how it unbalances the game. It makes it so Magic isn't always necessary in tournament army. Which I believe is the state of the environment now. It would give possible but not always protection from magic.

Scott C
Back to top
 View user's profile Send private message Yahoo Messenger MSN Messenger
chuckpint
White Dragon
SFR President
Site Admin



Joined: 10 Jan 2005
Posts: 9187
Location: Evanston, IL

usa.gif
PostPosted: Mon Apr 18, 2005 2:05 pm GMT    Post subject: Reply with quote

Scott, I have five full pages of notes on this. We went back and forth about it for months. This is one can of worms we don't want to open again.
_________________
You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).


Last edited by chuckpint on Mon Apr 18, 2005 2:16 pm GMT; edited 1 time in total
Back to top
 View user's profile Send private message Send e-mail Visit poster's website
cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

usa.gif
PostPosted: Mon Apr 18, 2005 2:09 pm GMT    Post subject: Reply with quote

chuckpint wrote:
Not so Cliff, if you read just the glossary entry for army, you may get that idea. But if you read the glossary section for Dead Unit Area (DUA), it states that the DUA is not an army. All spells and effects that affect the DUA effect units because of that.


I reached my conclusion from the definition of 'location' I see now how I mis-read it.

Quote:
There are currently 5 units with Dispel Magic: Fenhound, Will o Wisps, Owl-Folk, and Gargoyle. If it ever gets made, Cannibal will also have Dispel Magic.


Twisted Evil I usually forget the Kings Die, and you forget the Unicorn.Twisted Evil So my original estimate of 6 was correct?

Quote:

P.S. Yes Cliff, you posted several counter-points to this over the years. Very Happy


I wouldn't be surprised if I ended up arguing with myself about it. I like to take both sides of the arguement.
Back to top
 View user's profile Send private message
chuckpint
White Dragon
SFR President
Site Admin



Joined: 10 Jan 2005
Posts: 9187
Location: Evanston, IL

usa.gif
PostPosted: Mon Apr 18, 2005 2:15 pm GMT    Post subject: Reply with quote

No, it's only 5, I just didn't list the Unicorn.
_________________
You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count).
Back to top
 View user's profile Send private message Send e-mail Visit poster's website
cliffwiggs
SFR Treasurer
Chief Wheedler
SDA - Rules NitPicker



Joined: 25 Jan 2005
Posts: 10794
Location: Cumming, GA - USA

usa.gif
PostPosted: Mon Apr 18, 2005 2:20 pm GMT    Post subject: Reply with quote

hee-hee. SOMEDAY it'll be 6. Then I will be retroactively correct Laughing
Back to top
 View user's profile Send private message
fingreen
Newbie



Joined: 27 May 2005
Posts: 1

blank.gif
PostPosted: Sun May 29, 2005 12:49 pm GMT    Post subject: Reply with quote

They can simply make that only one dispel can active against each spell. And allow people to roll dispel when ever people cast spell on your army,other units and terrain you have units in.
Back to top
 View user's profile Send private message
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    SFR, Inc. Forum Index -> Old Rules Discussion All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group