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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Thu Jul 07, 2011 4:36 pm GMT Post subject: The Dutch Duel Continues |
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As I've finally got my paper done, I've once again got time to do battle with my dice! I once again invite Wietmarschen to join me in this thread and test his die-rolling strength - Dutch Duel Style!
the forces: 36 health - standard rules
Turn Sequence: DialFforFunky, Wietmarschen
Dutch Duel 2
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
| | DialFforFunky
| | DialFforFunky
Home Army
| | Wietmarschen's Home
| | Frontier
| | DialFforFunky's Home
| | Wietmarschen
Home Army
| | Wietmarschen
| | Wietmarschen
| | * | | Wietmarschen
Reserve Army
| | Wietmarschen
Summoning Pool
| | Wietmarschen
DUA
| Wietmarschen
BUA
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Once again, I've mainly used dice that I've got. I'm lacking a few minor terrains, a major terrain and a few noble willows, but random.org/ddassist will happily provide stand-ins. I don't mind you using fictional dice at all.
It is pretty odd that I found it so very hard to build a decent and interesting treefolk army. While constructing up with this army I already got three new ideas for armies involving Scalders. I think this army is hardly tier-1 quality, but it should still be interesting and challenging enough to provide a decent match.
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Fri Jul 08, 2011 1:46 pm GMT Post subject: |
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I gladly accept the challenge!
Here is my army:
Home:
2 x Theumaturgist
2 x Theurgist
1 x Umber hulk
1 x Hedge wizard
1 x Dragonlord
Frontier:
1 x Pony rider
Horde:
1 x Harpy
1 x Leopard rider
2 x Marauder
1 x Mammoth rider
2 x Pony rider
Summon pool:
1 x Ivory Drake
1 x Ivory Wyrm |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Jul 08, 2011 1:59 pm GMT Post subject: |
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I still need some terrains!
the board so far:
Dutch Duel 2
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
| | DialFforFunky
| | DialFforFunky
Home Army
| | Wietmarschen's Home
| | Frontier
| | DialFforFunky's Home
| | Wietmarschen
Home Army
| | Wietmarschen
| | Wietmarschen
| | * | | Wietmarschen
Reserve Army
| | Wietmarschen
Summoning Pool
| | Wietmarschen
DUA
| Wietmarschen
BUA
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I'll add my horde roll in a second as well.
Horde roll:
  
  
result: 9
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Fri Jul 08, 2011 2:42 pm GMT Post subject: |
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Ah yes, the terrains!
Home: highland Standing Stones
Frontier: Swampland Standing Stones
Here is my horde roll:
 
 
Results: 10 maneuvers |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Jul 08, 2011 2:48 pm GMT Post subject: |
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Curses! Beaten by just 1 maneuver!
You get to pick first turn or terrain. In the meantime, I'll fix the board and post it here.
Dutch Duel 2
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
| | DialFforFunky
| | DialFforFunky
Home Army
| | Wietmarschen's Home
| | Frontier
| | DialFforFunky's Home
| | Wietmarschen
Home Army
| | Wietmarschen
| | Wietmarschen
| | * | | Wietmarschen
Reserve Army
| | Wietmarschen
Summoning Pool
| | Wietmarschen
DUA
| Wietmarschen
BUA
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I also want to add that I love that you've brought harpies. Harpies are amongst my favorite monsters in the game.
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Fri Jul 08, 2011 4:44 pm GMT Post subject: |
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| Sorry to interrupt but how'd you guys get the rolls like that? Does the program do rollsor did you just roll your actual dice and insert the icons for what you rolled? |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Jul 08, 2011 4:56 pm GMT Post subject: |
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I roll actual dice and then look up the icons in the bbcode images thread. Lots of work, but it looks pretty.
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Fri Jul 08, 2011 4:59 pm GMT Post subject: |
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| DialFforFunky wrote: | I roll actual dice and then look up the icons in the bbcode images thread. Lots of work, but it looks pretty.
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Ah, excellent! Just making sure I wasn't missing out on something! Thanks! |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Sat Jul 09, 2011 11:51 am GMT Post subject: |
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I choose to start the turn.
I roll my home terrain: Magic 3
What are the other terrains gonna be? |
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Sat Jul 09, 2011 12:09 pm GMT Post subject: |
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| I am sorry to see that I forgot to add one Trickster to my home army. Is it still ok to add that unit? |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Jul 09, 2011 1:19 pm GMT Post subject: |
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The trickster is added, no problem at all.
I choose the dragons lair as frontier. My terrains rolled:
Home:
Frontier:
Sigh. No mages and an all-magic opening. This is certainly going to be an interesting battle.
Turn Sequence: DialFforFunky, Wietmarschen
Dutch Duel 2
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
| | DialFforFunky
| | DialFforFunky
Home Army
| | Wietmarschen's Home
| | Frontier
| | DialFforFunky's Home
| | Wietmarschen
Home Army
| | Wietmarschen
| | Wietmarschen
| | * | | Wietmarschen
Reserve Army
| | Wietmarschen
Summoning Pool
| | Wietmarschen
DUA
| Wietmarschen
BUA
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Go ahead and take the first turn. Good luck and have fun!
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Sat Jul 09, 2011 3:00 pm GMT Post subject: |
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Ok, let's go for it.
First march at my home
Maneuver attempt:
     
Results: 1 maneuver only, and for the cantrip I cast 2 ash storms at the frontier terrain.
I will await your counter maneuver for any possible SAI's.
Cheers,
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Jul 09, 2011 3:07 pm GMT Post subject: |
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cantrips work during any non-maneuver-roll, so I'll stay dust-free for now.
I'll counter, as I don't think you're intending on getting into missile range.

    
result: 6 x 2 = 12 maneuvers.
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Sun Jul 10, 2011 6:08 am GMT Post subject: |
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Well, just for my understanding of the rules for Cantrip I put here the quote:
During any non-magic action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are immediately resolved.
I would say that a maneuver is one of the non-magic actions (it is not a maneuver avoidance). This would mean that Cantrip could be used.
Anyway, here is my magic action at may home (a very nice throw on my carpet at home!):
     
Results: 22 Gold magic (or 18 red and 4 black)
Summon 2 ivory dragons to the frontier terrain for 14 Gold. Cast 4 ash storms on the frontier terrain with the remaining 8 Red magic).
Second March at your home terrain
Maneuver attempt:
 ( )
  
Results: 7 maneuvers
Move terrain up 1 step to Magic 3.
Cast magic: 
   
Results: 2 Red and 3 Black magic, cast 1 Ash storm on my home terrain and 1 Palsy on your army at my Home terrain.
Reserve movement
Pull Pony rider at frontier back to reserves.
End of turn
Dragon attack:

I am really amazed at these rolls. I am looking forward to your reply. |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Sun Jul 10, 2011 7:50 am GMT Post subject: |
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| Wietmarschen wrote: | Well, just for my understanding of the rules for Cantrip I put here the quote:
During any non-magic action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are immediately resolved.
I would say that a maneuver is one of the non-magic actions (it is not a maneuver avoidance). This would mean that Cantrip could be used. |
No.
1 - If a roll is not listed in the SAI description, then the SAI does not function during that roll.
The Cantrip SAI description does not list any effect for a maneuver roll, therefore it does nothing during a maneuver roll.
Ever since the beginning of the game in 1995, Cantrip has never worked during a maneuver roll.
2 - A maneuver is not an action (see action and maneuver in the glossary). |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Jul 10, 2011 1:26 pm GMT Post subject: |
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oh boy, am I in trouble...
Dutch Duel 2
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
1x palsy | | DialFforFunky
| | DialFforFunky
Home Army
| | Wietmarschen's Home
1x ash storm | | Frontier
4x ash storm
| | DialFforFunky's Home
| | Wietmarschen
Home Army
| | Wietmarschen
| | Wietmarschen
| | * | | Wietmarschen
Reserve Army
| | Wietmarschen
Summoning Pool
| | Wietmarschen
DUA
| Wietmarschen
BUA
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My first turn:
Spell and effect expiration: none
Initial Effects Phase: none
Dragon Attack Phase:
      
13 melee, 7 saves and 2 Id which I chose to use as melee. Noble willow, oak and naiad die. I kill both dragons, promoting twice: willow-> noble willow, oakling -> oak, nymph ->naiad for first promotions,[s] then willowling -> willow for second[s].
That went better than expected actually...
First March: @ frontier
Maneuver: I'll roll the terrain up to 2
Replanting: I'll trade the nymph and willowling for an oak.
Action: missile at your army at the frontier.
3 Id's, but they are nullified by ash storm. No resurrectional stuff, so I'll leave out the pictures.
Second March @ your home
Manuever:
    

result: 12 manuevers, -2 from modifiers makes 10.
I'll await your roll.
F
Last edited by DialFforFunky on Mon Jul 11, 2011 12:14 pm GMT; edited 1 time in total |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Sun Jul 10, 2011 1:32 pm GMT Post subject: |
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| DialFforFunky wrote: | Dragon Attack Phase:
13 melee, 7 saves and 2 Id which I chose to use as melee. Noble willow, oak and naiad die. I kill both dragons, promoting twice: willow-> noble willow, oakling -> oak, nymph ->naiad for first promotions, then willowling -> willow for second. |
Nope, you only get to promote once for killing dragons.
| Rules wrote: | | If an army kills one or more dragons and the army does not contain a Dragonslayer or a Dragonhunter that matches a color of the dragon, it may now simultaneously promote as many units as possible. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Jul 10, 2011 1:57 pm GMT Post subject: |
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Hmm, in that case I replant that action to have an oak and a naiad in my DUA. I won't reroll because it would give me the unfair advantage of getting logo's or replants. Thanks for the heads-up by the way.
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Wietmarschen common Stockholder
Joined: 20 Jun 2011 Posts: 104 Location: Driebergen

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Posted: Sun Jul 10, 2011 2:38 pm GMT Post subject: |
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Didn't you forget the Ash storms at the frontier terrain during the Dragon attack?
Greets,
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Jul 10, 2011 2:45 pm GMT Post subject: |
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I applied the modifier to the saves, which caused them to drop from 7 to 3. 10-3=7, so I killed the noble willow (3h) and the naiad and oak (both 2h). Sorry for the vagueness, I'll try to be a little clearer next time.
F _________________ 717 |
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