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Skawilly rare SDA - Rules NitPicker
Joined: 21 Mar 2011 Posts: 1322 Location: Seattle, WA

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Posted: Wed Aug 31, 2011 12:38 pm GMT Post subject: Defense against Hide |
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Has anyone else discovered a way to deal w/hide? I know of only 2 ways which are just dragons and elemental blast. I appreciate the heads up guys. _________________ Will
"There is more philosophy in a bottle of wine than all the books in all the world" - Some random wine cap - |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Wed Aug 31, 2011 12:49 pm GMT Post subject: |
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| That's pretty much it. |
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Skawilly rare SDA - Rules NitPicker
Joined: 21 Mar 2011 Posts: 1322 Location: Seattle, WA

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Posted: Wed Aug 31, 2011 12:59 pm GMT Post subject: |
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That spell really boosts feral. Fade is easiest of the 3 to deal with and camo has the obvious ways but then I can just cast haunt to rid myself of a camo'd pest if I need to that badly.
The only thing about fade is just to make sure you have ample stepped damage, and if you make it a fenhound its even better for that, plus the extra defense against the one vulnerability (Dispel) it has. I haven't had too much experience with camo yet, but it might be trickier to use because I would say 8 out of 10 times we use an invisible army to snag an 8th face and from 6-8 is melee so I dunno. _________________ Will
"There is more philosophy in a bottle of wine than all the books in all the world" - Some random wine cap - |
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Skawilly rare SDA - Rules NitPicker
Joined: 21 Mar 2011 Posts: 1322 Location: Seattle, WA

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Posted: Wed Aug 31, 2011 1:02 pm GMT Post subject: |
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I guess a question about camo and fade then, because it will go one way or the other. Sneak attack...
If I cast magic and sneak attack comes up, is it considered to be a melee or magic attack? I assume melee making the camo vulnerable but then if it is magic it makes the fade vulnerable. _________________ Will
"There is more philosophy in a bottle of wine than all the books in all the world" - Some random wine cap - |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Wed Aug 31, 2011 1:10 pm GMT Post subject: |
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In this case I'd say it is neither melee nor magic effect. It simply kills units. Melee effects come from melee actions and magic effects come from resolving spells.
Melee effect, missile effect, magic effect, and dragon effect are terms that are not defined in the rules. |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Wed Aug 31, 2011 8:34 pm GMT Post subject: |
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None of the above. It's a "Special" SAI. Melee effect is any effect that causes melee damage. And so on. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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DEEPBLUEB2 monster Stockholder
Joined: 20 Nov 2005 Posts: 7894 Location: Des Plaines, IL

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Posted: Thu Sep 01, 2011 8:50 am GMT Post subject: |
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| Quote: | The Dragon Lair is a nice anti-hide utility,
and when playing feral,
it's a race to the first 8th. |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Thu Sep 01, 2011 9:39 am GMT Post subject: |
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As I stated in the other thread, anything that shuts down Feral magic will stop Hide. Dancing Lights is the best Feral-killer. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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Skawilly rare SDA - Rules NitPicker
Joined: 21 Mar 2011 Posts: 1322 Location: Seattle, WA

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Posted: Thu Sep 01, 2011 9:41 am GMT Post subject: |
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I didnt mean for both threads to come to this, the other just went there on its own. _________________ Will
"There is more philosophy in a bottle of wine than all the books in all the world" - Some random wine cap - |
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Skawilly rare SDA - Rules NitPicker
Joined: 21 Mar 2011 Posts: 1322 Location: Seattle, WA

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Posted: Thu Sep 01, 2011 9:52 am GMT Post subject: |
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Actually though, this is a real good reason to bring a drake. _________________ Will
"There is more philosophy in a bottle of wine than all the books in all the world" - Some random wine cap - |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Thu Sep 01, 2011 11:29 am GMT Post subject: |
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| Why a Drake? |
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Skawilly rare SDA - Rules NitPicker
Joined: 21 Mar 2011 Posts: 1322 Location: Seattle, WA

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Posted: Thu Sep 01, 2011 11:55 am GMT Post subject: |
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If there is a hidden unit at my door step, it gives that dragon a chance to kill him with a wing and fly off. Its a small chance, but hey. _________________ Will
"There is more philosophy in a bottle of wine than all the books in all the world" - Some random wine cap - |
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Skawilly rare SDA - Rules NitPicker
Joined: 21 Mar 2011 Posts: 1322 Location: Seattle, WA

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Posted: Fri Sep 09, 2011 12:28 pm GMT Post subject: |
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I have a question about Hide and Elemental Blast. If say a Rare unit is hidden and it took 3 casts of Hide (6 spell pts.), Is it possible to just blast one of these casts and expose the unit?
Example. A wolverine is hidden. I ele. blast him just once, leaving only 2 health worth of hidding magic on him.
What is the above scenarios outcome? _________________ Will
"There is more philosophy in a bottle of wine than all the books in all the world" - Some random wine cap - |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Fri Sep 09, 2011 12:35 pm GMT Post subject: |
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That's a good question.
I'd say that you would have to cast elemental blast three times to get rid of the hide. Since it took 6 points of magic to hide it, you would need negate all six points at once to get rid of it. You can't partially negate a spell. |
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