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Online virgin player wants a 36 point showdown
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dutchjohn
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Joined: 22 Oct 2008
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Location: Tilburg, NL

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PostPosted: Sun Sep 04, 2011 4:37 am GMT    Post subject: Reply with quote

DialFforFunky wrote:
You get a counter attack if you want. And with an oak lord, I suppose you do...
F


I definitely do but is that true for minor terrain?
the rules state

starterrules wrote:
Melee: Allows the owning army to conduct a Melee action even when the major terrain is set on another action.


My roll is
oak lord ID
Oak 2 melee
pineling id
the rest is missiles.

so 6 melee
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DialFforFunky
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PostPosted: Sun Sep 04, 2011 4:42 am GMT    Post subject: Reply with quote

Good question...

rulebook wrote:

Melee: If the melee icon (a sword) is showing on the terrain die, then only melee combat may occur.
The acting army may engage an opposing army (i.e. another player’s army at the same terrain) in melee combat. [...]
If any units remain in the defending army, it may attack back if the defending army’s owner chooses.


this made me think a counter-attack part of a melee action. I'm not 100% sure, but it seems odd to me that I get to hit you with my axes without you being able to retaliate.

edit:
save roll:



result: 9 saves

Reserve Phase:
Retreat: My home army moves to reserves

Spell and effect expiration: none

End my turn


F


edit: forgot to give you a board, sorry.

Turn Sequence: DutchJohn, DialFforFunky

************************************************************************
DutchJohn
BUA
DutchJohn
DUA
DutchJohn
Reserve Army
DutchJohn
Summoning Pool
*
DutchJohn
DutchJohn
DutchJohn
Home Army

wall of ice *expires*
DialFforFunky's Home

Frontier
DutchJohn's Home
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA

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dutchjohn
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Joined: 22 Oct 2008
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Location: Tilburg, NL

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PostPosted: Sun Sep 04, 2011 3:40 pm GMT    Post subject: Reply with quote

first march frontier
no maneuver attempt
magic roll
hamadryads magic, magic
dryads ID, 3saves, 3saves

6 green for 2 water of life and get an oak back from the dead

Home terrain
manneuver
pinelings 3 ID's , save
pine prince volley
oak ID
oak lord 3melee

total of 5 maneuver. (no matter up or down it's missile so here goes)
before my action though replanting the oak for an oakling and a pineling.

missile roll
pinelings Id, 2 missile, 2 missile, 2 missile,maneuver
pine prince 4 missile total of 11 missile

reserve movement
willowling and 3 nymphs to frontier
3 nymphs and strangle vine to home
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DialFforFunky
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PostPosted: Sun Sep 04, 2011 4:57 pm GMT    Post subject: Reply with quote

Was that last nymph really staying in reserves?

I oppose:



result: 7 maneuvers - opposed


rolling for saves:



Result: 7 saves

4 muggers die.


My second turn:

Spell and effect expiration: none
Initial Effects Phase: nothing
Dragon Attack Phase: none


First March: @reserves
Action: magic




result: 8 magic

2x raise dead - return 2 muggers back to life.
1x stoneskin - at my army at your home


Second March: @ your home

minor terrain:
Maneuver: yes




Result: 5 maneuvers
If successful, I'll turn the die up.

Action: none

Reserve Phase:
Reinforce: My reserves move to the frontier, save for the 2 resurrected muggers, which move to my army at your home.
Spell and effect expiration: none

End my turn

the board:


************************************************************************
DutchJohn
BUA
DutchJohn
DUA
DutchJohn
Reserve Army
DutchJohn
Summoning Pool
*
DutchJohn
DutchJohn
DutchJohn
Home Army
DialFforFunky's Home

Frontier
DutchJohn's Home
DialFforFunky
Home Army
DialFforFunky
DialFforFunky

Stoneskin

5 maneuvers
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



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dutchjohn
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PostPosted: Mon Sep 05, 2011 1:09 am GMT    Post subject: Reply with quote

the nymph was part of 3 nymphs and a willowling. so it needs to be at the frontier.

opposing the maneuver
6 maneuvers in total which is doubled for treefolk when countering to 12 and 1 id making the total 13 maneuver and the terrain stays where it is.

1st march at my home
no maneuver
missile attack to the frontier.
strangle vine ID
and 3 pinelings totaling up 4 missile results so that is 8 missile to the frontier.

second march magic at the frontier
a disturbing 6 magic and 1 health ID doing 8 magic oh well let's get that other gold dragon from your summoning pool here

reserve movement;

campaign army to reserves
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DialFforFunky
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PostPosted: Mon Sep 05, 2011 2:35 am GMT    Post subject: Reply with quote

crap. I just closed the tab containing almost an entire turn stuffed full of images. gah! I'll leave out the images for once, as I don't recall them all.

I mistook the willowling for a nymph, hence the odd question. fixed it now.

save against missiles: 3x trickster id, 5 tricksters die

Spell and effect expiration: stone skin expires
Initial Effects Phase: none
Dragon Attack Phase: I realized I should have rolled the dragon the previous time, as it's my dice. Sorry about that.

dragon attack: claw - 6 melee
dragon attack combination roll: troll and 2x trickster id - 6 saves, 0 melee

First March: at your home
minor terrain: bridge ID - I choose magic
Maneuver: yes. I got a whopping 13.
Action: regardless of the outcome of the maneuver, I cast magic.
result: 2x mugger id, 1x wardog rider id. Double by targetting your DUA - 6 black, return 2 muggers back to life with raise dead.


Second March: at the frontier
Maneuver: no
Action: troll ID, hedge wizard 3, trickster 2,1,1 = 7 + 4 id = 15 black, exactly enough to return all my tricksters back to life.


Reserve Phase:
Retreat: my army at the frontier moves back to reserves.
Spell and effect expiration: none

End my turn


the board:

************************************************************************
DutchJohn
BUA
DutchJohn
DUA
DutchJohn
Reserve Army
DutchJohn
Summoning Pool
*
DutchJohn
DutchJohn
DutchJohn
Home Army
DialFforFunky's Home

Frontier

DutchJohn's Home
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
magic
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



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Last edited by DialFforFunky on Mon Sep 05, 2011 4:40 am GMT; edited 1 time in total
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dutchjohn
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PostPosted: Mon Sep 05, 2011 3:08 am GMT    Post subject: Reply with quote

only 9 maneuver so any move will still make it missile.

so my First march
maneuver 8 maneuver.
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DialFforFunky
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PostPosted: Mon Sep 05, 2011 4:48 am GMT    Post subject: Reply with quote

I turn the die up to 4. The above post is edited.

counter-maneuver:




8 maneuvers. *sigh* I thought I was recovering...


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dutchjohn
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PostPosted: Mon Sep 05, 2011 5:35 am GMT    Post subject: Reply with quote

up to 5
replanting 3 pinelings for the oak and the oakling.

Let's get bashing
nymphs only 1 melee
oaklings 1,melee, 1 melee
oak ID
the rest saves and maneuvers
strangle vine double strike and a choke
so that's 9 melee and a choke.
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chuckpint
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PostPosted: Mon Sep 05, 2011 6:08 am GMT    Post subject: Reply with quote

Note: Treefolk double their maneuver results when counter-maneuvering. It does not matter how those results are generated, maneuver icon, ID, or SAI, all Treefolk maneuver results are doubled.
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DialFforFunky
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PostPosted: Mon Sep 05, 2011 7:26 am GMT    Post subject: Reply with quote

saves:



*facepalm* well, you've got plenty to choose from.

result: 5 saves, 4 wardog riders + 4 choke victims die.


F

edit: 9999th post in the online games topic. Cool DutchJohn, the 10000th is for you.
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dutchjohn
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PostPosted: Mon Sep 05, 2011 7:36 am GMT    Post subject: Reply with quote

choke victims are 4 muggers.

second march is magic from reserves
3 nymph Id's
hamadryads 1 magic
dryads 3magic, 2magic
9 green magic and 3 gold magic brings in a gold dragon foal and a green dragonspy

reserve movement
willowling, oak and both the dragonkin move to my home
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DialFforFunky
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PostPosted: Mon Sep 05, 2011 7:42 am GMT    Post subject: Reply with quote

You can't move dragonkin from terrains though. I don't even think you can summon them to reserves (you can summon them to a terrain).

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dutchjohn
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PostPosted: Mon Sep 05, 2011 7:49 am GMT    Post subject: Reply with quote

DialFforFunky wrote:
You can't move dragonkin from terrains though. I don't even think you can summon them to reserves (you can summon them to a terrain).

F


target is dragonkin in summoning pool but indeed like dragons can't be summoned to reserves or from reserves. sorry bout that I knew about the not moving from a terrain. have to think something else up if allowed by you. if not it all fizzles an I am left with no spells and no kin Sad (my bad)
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DialFforFunky
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PostPosted: Mon Sep 05, 2011 7:53 am GMT    Post subject: Reply with quote

I have no problems with you casting something else Smile


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DialFforFunky
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PostPosted: Mon Sep 05, 2011 7:58 am GMT    Post subject: Reply with quote

oh stop! I still need a counter attack! Razz



7 melee


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Last edited by DialFforFunky on Mon Sep 05, 2011 8:02 am GMT; edited 1 time in total
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dutchjohn
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PostPosted: Mon Sep 05, 2011 8:00 am GMT    Post subject: Reply with quote

Ok i'll re edit this whole post

1 nymph ID
oaks 2 saves, 2 saves
pine prince volley
9 saves

then it will be 3 water of life bringing back the pinelings
and 1 dust to dust burying 1 mugger.

(aw man I am making a mess of things by going fast trying to save time better stop doing that and await the response first.

reserve movement:
the nymphs willowling and oak go to my home
the pinelings and the pine prince go from my home to reserves
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DialFforFunky
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PostPosted: Mon Sep 05, 2011 8:23 am GMT    Post subject: Reply with quote

Well, we're back on track Smile. Well, almost, as you can't bury from reserves either. I'll just make it a watery double for you.

the board:


Turn Sequence: DutchJohn, DialFforFunky

************************************************************************
DutchJohn
BUA
DutchJohn
DUA
DutchJohn
Reserve Army
DutchJohn
Summoning Pool
*
DutchJohn
DutchJohn
DutchJohn
Home Army

Watery Double
DialFforFunky's Home

Frontier

DutchJohn's Home
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
magic
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA


result: 10 magic

1x open grave on frontier army
1x raise dead on a mugger


Second March: at your home
minor terrain: Melee
Maneuver: none
Action: none

Reserve Phase:
Reinforce: All reserves to your home

Spell and effect expiration: none

End my turn


new board:
Turn Sequence: DutchJohn, DialFforFunky

************************************************************************
DutchJohn
BUA
DutchJohn
DUA
DutchJohn
Reserve Army
DutchJohn
Summoning Pool
*
DutchJohn
DutchJohn
DutchJohn
Home Army

Watery Double
DialFforFunky's Home

Frontier

DutchJohn's Home
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
melee
open grave
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA


F
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dutchjohn
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PostPosted: Mon Sep 05, 2011 9:06 am GMT    Post subject: Reply with quote

open grave on your horde I guess on the frontier there is only the dragon.
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DialFforFunky
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PostPosted: Mon Sep 05, 2011 10:07 am GMT    Post subject: Reply with quote

Those two always confuse me. A frontier sounds like a front to me. Yet it's behind the front line of the board, which is the horde. I can see it making sense, but it's confusing none the less.
But yes, I meant my army at your home.

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