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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Sun Sep 04, 2011 4:37 am GMT Post subject: |
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| DialFforFunky wrote: | You get a counter attack if you want. And with an oak lord, I suppose you do...
F |
I definitely do but is that true for minor terrain?
the rules state
| starterrules wrote: | | Melee: Allows the owning army to conduct a Melee action even when the major terrain is set on another action. |
My roll is
oak lord ID
Oak 2 melee
pineling id
the rest is missiles.
so 6 melee _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Sep 04, 2011 4:42 am GMT Post subject: |
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Good question...
| rulebook wrote: |
Melee: If the melee icon (a sword) is showing on the terrain die, then only melee combat may occur.
The acting army may engage an opposing army (i.e. another player’s army at the same terrain) in melee combat. [...]
If any units remain in the defending army, it may attack back if the defending army’s owner chooses. |
this made me think a counter-attack part of a melee action. I'm not 100% sure, but it seems odd to me that I get to hit you with my axes without you being able to retaliate.
edit:
save roll:
       
       
result: 9 saves
Reserve Phase:
Retreat: My home army moves to reserves
Spell and effect expiration: none
End my turn
F
edit: forgot to give you a board, sorry.
Turn Sequence: DutchJohn, DialFforFunky
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DutchJohn
BUA
| | DutchJohn
DUA
| | DutchJohn
Reserve Army
| DutchJohn
Summoning Pool
| | * | | DutchJohn
| | DutchJohn
| | DutchJohn
Home Army
wall of ice *expires* | | DialFforFunky's Home
| | Frontier
| | DutchJohn's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
|
_________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Sun Sep 04, 2011 3:40 pm GMT Post subject: |
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first march frontier
no maneuver attempt
magic roll
hamadryads magic, magic
dryads ID, 3saves, 3saves
6 green for 2 water of life and get an oak back from the dead
Home terrain
manneuver
pinelings 3 ID's , save
pine prince volley
oak ID
oak lord 3melee
total of 5 maneuver. (no matter up or down it's missile so here goes)
before my action though replanting the oak for an oakling and a pineling.
missile roll
pinelings Id, 2 missile, 2 missile, 2 missile,maneuver
pine prince 4 missile total of 11 missile
reserve movement
willowling and 3 nymphs to frontier
3 nymphs and strangle vine to home _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Sep 04, 2011 4:57 pm GMT Post subject: |
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Was that last nymph really staying in reserves?
I oppose:
     
         
result: 7 maneuvers - opposed
rolling for saves:
     
         
Result: 7 saves
4 muggers die.
My second turn:
Spell and effect expiration: none
Initial Effects Phase: nothing
Dragon Attack Phase: none
First March: @reserves
Action: magic
    
     
result: 8 magic
2x raise dead - return 2 muggers back to life.
1x stoneskin - at my army at your home
Second March: @ your home
minor terrain:
Maneuver: yes
  
       
Result: 5 maneuvers
If successful, I'll turn the die up.
Action: none
Reserve Phase:
Reinforce: My reserves move to the frontier, save for the 2 resurrected muggers, which move to my army at your home.
Spell and effect expiration: none
End my turn
the board:
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DutchJohn
BUA
| | DutchJohn
DUA
| | DutchJohn
Reserve Army
| DutchJohn
Summoning Pool
| | * | | DutchJohn
| | DutchJohn
| | DutchJohn
Home Army
| | DialFforFunky's Home
| | Frontier
| | DutchJohn's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
Stoneskin
5 maneuvers | | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
|
F _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Mon Sep 05, 2011 1:09 am GMT Post subject: |
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the nymph was part of 3 nymphs and a willowling. so it needs to be at the frontier.
opposing the maneuver
6 maneuvers in total which is doubled for treefolk when countering to 12 and 1 id making the total 13 maneuver and the terrain stays where it is.
1st march at my home
no maneuver
missile attack to the frontier.
strangle vine ID
and 3 pinelings totaling up 4 missile results so that is 8 missile to the frontier.
second march magic at the frontier
a disturbing 6 magic and 1 health ID doing 8 magic oh well let's get that other gold dragon from your summoning pool here
reserve movement;
campaign army to reserves _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Sep 05, 2011 2:35 am GMT Post subject: |
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crap. I just closed the tab containing almost an entire turn stuffed full of images. gah! I'll leave out the images for once, as I don't recall them all.
I mistook the willowling for a nymph, hence the odd question. fixed it now.
save against missiles: 3x trickster id, 5 tricksters die
Spell and effect expiration: stone skin expires
Initial Effects Phase: none
Dragon Attack Phase: I realized I should have rolled the dragon the previous time, as it's my dice. Sorry about that.
dragon attack: claw - 6 melee
dragon attack combination roll: troll and 2x trickster id - 6 saves, 0 melee
First March: at your home
minor terrain: bridge ID - I choose magic
Maneuver: yes. I got a whopping 13.
Action: regardless of the outcome of the maneuver, I cast magic.
result: 2x mugger id, 1x wardog rider id. Double by targetting your DUA - 6 black, return 2 muggers back to life with raise dead.
Second March: at the frontier
Maneuver: no
Action: troll ID, hedge wizard 3, trickster 2,1,1 = 7 + 4 id = 15 black, exactly enough to return all my tricksters back to life.
Reserve Phase:
Retreat: my army at the frontier moves back to reserves.
Spell and effect expiration: none
End my turn
the board:
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DutchJohn
BUA
| | DutchJohn
DUA
| | DutchJohn
Reserve Army
| DutchJohn
Summoning Pool
| | * | | DutchJohn
| | DutchJohn
| | DutchJohn
Home Army
| | DialFforFunky's Home
| | Frontier
| | DutchJohn's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
magic | | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
|
F _________________ 717
Last edited by DialFforFunky on Mon Sep 05, 2011 4:40 am GMT; edited 1 time in total |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Mon Sep 05, 2011 3:08 am GMT Post subject: |
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only 9 maneuver so any move will still make it missile.
so my First march
maneuver 8 maneuver. _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Sep 05, 2011 4:48 am GMT Post subject: |
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I turn the die up to 4. The above post is edited.
counter-maneuver:
      
        
8 maneuvers. *sigh* I thought I was recovering...
F _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Mon Sep 05, 2011 5:35 am GMT Post subject: |
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up to 5
replanting 3 pinelings for the oak and the oakling.
Let's get bashing
nymphs only 1 melee
oaklings 1,melee, 1 melee
oak ID
the rest saves and maneuvers
strangle vine double strike and a choke
so that's 9 melee and a choke. _________________ tumble tumble little dice, look at that I'll strike you twice |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Mon Sep 05, 2011 6:08 am GMT Post subject: |
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Note: Treefolk double their maneuver results when counter-maneuvering. It does not matter how those results are generated, maneuver icon, ID, or SAI, all Treefolk maneuver results are doubled. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Sep 05, 2011 7:26 am GMT Post subject: |
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saves:
       
       
*facepalm* well, you've got plenty to choose from.
result: 5 saves, 4 wardog riders + 4 choke victims die.
F
edit: 9999th post in the online games topic. DutchJohn, the 10000th is for you. _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Mon Sep 05, 2011 7:36 am GMT Post subject: |
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choke victims are 4 muggers.
second march is magic from reserves
3 nymph Id's
hamadryads 1 magic
dryads 3magic, 2magic
9 green magic and 3 gold magic brings in a gold dragon foal and a green dragonspy
reserve movement
willowling, oak and both the dragonkin move to my home _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Sep 05, 2011 7:42 am GMT Post subject: |
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You can't move dragonkin from terrains though. I don't even think you can summon them to reserves (you can summon them to a terrain).
F _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Mon Sep 05, 2011 7:49 am GMT Post subject: |
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| DialFforFunky wrote: | You can't move dragonkin from terrains though. I don't even think you can summon them to reserves (you can summon them to a terrain).
F |
target is dragonkin in summoning pool but indeed like dragons can't be summoned to reserves or from reserves. sorry bout that I knew about the not moving from a terrain. have to think something else up if allowed by you. if not it all fizzles an I am left with no spells and no kin (my bad) _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Sep 05, 2011 7:53 am GMT Post subject: |
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I have no problems with you casting something else
F _________________ 717 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Sep 05, 2011 7:58 am GMT Post subject: |
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oh stop! I still need a counter attack!
  
    
7 melee
F _________________ 717
Last edited by DialFforFunky on Mon Sep 05, 2011 8:02 am GMT; edited 1 time in total |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Mon Sep 05, 2011 8:00 am GMT Post subject: |
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Ok i'll re edit this whole post
1 nymph ID
oaks 2 saves, 2 saves
pine prince volley
9 saves
then it will be 3 water of life bringing back the pinelings
and 1 dust to dust burying 1 mugger.
(aw man I am making a mess of things by going fast trying to save time better stop doing that and await the response first.
reserve movement:
the nymphs willowling and oak go to my home
the pinelings and the pine prince go from my home to reserves _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Sep 05, 2011 8:23 am GMT Post subject: |
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Well, we're back on track . Well, almost, as you can't bury from reserves either. I'll just make it a watery double for you.
the board:
Turn Sequence: DutchJohn, DialFforFunky
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DutchJohn
BUA
| | DutchJohn
DUA
| | DutchJohn
Reserve Army
| DutchJohn
Summoning Pool
| | * | | DutchJohn
| | DutchJohn
| | DutchJohn
Home Army
Watery Double | | DialFforFunky's Home
| | Frontier
| | DutchJohn's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
magic | | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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result: 10 magic
1x open grave on frontier army
1x raise dead on a mugger
Second March: at your home
minor terrain: Melee
Maneuver: none
Action: none
Reserve Phase:
Reinforce: All reserves to your home
Spell and effect expiration: none
End my turn
new board:
Turn Sequence: DutchJohn, DialFforFunky
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DutchJohn
BUA
| | DutchJohn
DUA
| | DutchJohn
Reserve Army
| DutchJohn
Summoning Pool
| | * | | DutchJohn
| | DutchJohn
| | DutchJohn
Home Army
Watery Double | | DialFforFunky's Home
| | Frontier
| | DutchJohn's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
melee
open grave | | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
|
F _________________ 717 |
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dutchjohn common
Joined: 22 Oct 2008 Posts: 328 Location: Tilburg, NL

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Posted: Mon Sep 05, 2011 9:06 am GMT Post subject: |
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open grave on your horde I guess on the frontier there is only the dragon. _________________ tumble tumble little dice, look at that I'll strike you twice |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Sep 05, 2011 10:07 am GMT Post subject: |
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Those two always confuse me. A frontier sounds like a front to me. Yet it's behind the front line of the board, which is the horde. I can see it making sense, but it's confusing none the less.
But yes, I meant my army at your home.
F _________________ 717 |
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