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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Sat Sep 10, 2011 2:20 am GMT Post subject: Not another 36 health movie... wait... |
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| 36 health 1v1, normal rules |
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jlander dragonfoal
Joined: 08 Sep 2011 Posts: 9

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Posted: Sat Sep 10, 2011 2:26 am GMT Post subject: |
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sure,
Horde:
Coral Giant
Noble Willow
Elder Dryad
Dryad
Naiad x2
Conjurer
Campaign: Coastland Temple
Nymph
Home: Coastland Standing Stones
Sprite Swarm
Noble Willow
Herald
Conjurer
Nymph
Hamadryad
Gold Magi's Crown
Summoning Pool:
Black/Ivory Hybrid Wurm x2
Last edited by jlander on Sat Sep 10, 2011 2:34 am GMT; edited 1 time in total |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Sat Sep 10, 2011 2:30 am GMT Post subject: |
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| Any kin? |
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jlander dragonfoal
Joined: 08 Sep 2011 Posts: 9

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Posted: Sat Sep 10, 2011 2:31 am GMT Post subject: |
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| no |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Sat Sep 10, 2011 2:39 am GMT Post subject: |
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Then I will use none.
Horde
2x Skeletal Steed
1x Mummy
1x Wight
1x Spectre
1x Zombie
2x Wraith
Campaign - Highland Standing Stones
1x Wraith
Home - Highland City
3x Lich
2x Heucuva
4x Apparition
Summoning Pool
1x Black Wurm
1x Ivory Wurm
Horde Roll
Mummy: 3 Melee
Skeletal Steed: 4 Maneuver
Skeletal Steed: 4 Maneuver
Spectre: 2 Save
Wight: 2 Melee
Wraith: 1 Melee
Wraith: 1 Maneuver
Zombie: 2 Melee
9 total maneuver
Making the board. |
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jlander dragonfoal
Joined: 08 Sep 2011 Posts: 9

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Posted: Sat Sep 10, 2011 2:43 am GMT Post subject: |
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k horde roll
Coral Giant 4 smite
Conjurer 3 magic
Dryad 3 magic
Eldar Dryad ID
Naiad 2 melee, ID
Noble Willow 4 melee
total = 5 u win |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Sat Sep 10, 2011 3:00 am GMT Post subject: |
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Turn Sequence: ochi, jlander
| ***************** | ** | ***************** | ** | ***************** | ***************** | | ochi
BUA
| | ochi
DUA
| | ochi
Reserve Army
| ochi
Summoning Pool
| | * | | ochi
| | ochi
| | ochi
Home Army
| | jlander's Home
| | Frontier
| | ochi's Home
| | jlander
Home Army
| | jlander
| | jlander
| | * | | jlander
Reserve Army
| | jlander
Summoning Pool
| | jlander
DUA
| jlander
BUA
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I'll go first, roll terrain.
Home terrain 1 magic. |
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jlander dragonfoal
Joined: 08 Sep 2011 Posts: 9

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Posted: Sat Sep 10, 2011 3:27 am GMT Post subject: |
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home is 7 melee turning down to 6 melee
frontier is 4 ranged |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Sat Sep 10, 2011 3:40 am GMT Post subject: |
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Turn Sequence: ochi, jlander
| ***************** | ** | ***************** | ** | ***************** | ***************** | | ochi
BUA
| | ochi
DUA
| | ochi
Reserve Army
| ochi
Summoning Pool
| | * | | ochi
| | ochi
| | ochi
Home Army
| | jlander's Home
| | Frontier
| | ochi's Home
| | jlander
Home Army
| | jlander
| | jlander
| | * | | jlander
Reserve Army
| | jlander
Summoning Pool
| | jlander
DUA
| jlander
BUA
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Sat Sep 10, 2011 4:52 am GMT Post subject: |
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First March
Roll for magic at my home.
Apparition: 1 Melee
Apparition: 2 Magic
Apparition: 2 Magic
Apparition: 1 ID
Heucava: 2 Save
Heucava: 2 Magic
Lich: 3 Melee
Lich: 3 ID
Lich: 3 ID
13 Black, so 4 palsys on your home army for 12 black.
Second March
My horde army melee roll against your home army.
Mummy: 4 Melee
Skeletal Steed: 4 Maneuver
Skeletal Steed: 4 Trample
Spectre: 2 Melee
Wight: 2 Melee
Wraith: 1 Melee
Wraith: 1 Save
Zombie: 1 Melee
14 melee. |
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jlander dragonfoal
Joined: 08 Sep 2011 Posts: 9

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Posted: Sat Sep 10, 2011 6:02 am GMT Post subject: |
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ugh crappy home terrain roll, alright come on 14+ saves
Sprite Swarm 4 melee
Conjurer 3 magic
Herald ID
Hamadryad 1 save
Noble Willow 4 save
Nymph ID
Gold Crown 3 magic
9-4=5, my army takes 9 dmg
sprite swarm, noble willow and conjurer to DUA
*sigh* no counter attack |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Sat Sep 10, 2011 3:52 pm GMT Post subject: |
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Turn Sequence: ochi, jlander
| ***************** | ** | ***************** | ** | ***************** | ***************** | | ochi
BUA
| | ochi
DUA
| | ochi
Reserve Army
| ochi
Summoning Pool
| | * | | ochi
| | ochi
| | ochi
Home Army
| | jlander's Home
| | Frontier
| | ochi's Home
| | jlander
Home Army
| | jlander
| | jlander
| | * | | jlander
Reserve Army
| | jlander
Summoning Pool
| | jlander
DUA
| jlander
BUA
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I pull my home army back to reserves.
EOT. |
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jlander dragonfoal
Joined: 08 Sep 2011 Posts: 9

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Posted: Sat Sep 10, 2011 7:15 pm GMT Post subject: |
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first march
magic at my horde
Conjurer 2 magic = green
Dryad 2 magic = green
Eldar Dryad 3 magic = green
Noble Willow 3 ID = green
Naiad 3 save
Naiad 2 melee
Coral Giant 4 maneuver
8 green treefolk, 2 green coral elf 10 green
6 for treefolk racial spell waters of life, bring back conjurer
4 for 2 watery doubles at home army
second march
maneuver attempt at home army
Hamadryad ID
Herald 3 maneuver
Nymph 1 maneuver
Gold Crown 3 magic
5 maneuver, if successful roll down to 5 range
ugh forgot palsys 5-4=1 maneuver ...if successful same thing
pull horde army back to reserve
end |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Sat Sep 10, 2011 8:25 pm GMT Post subject: |
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Turn Sequence: ochi, jlander
| ***************** | ** | ***************** | ** | ***************** | ***************** | | ochi
BUA
| | ochi
DUA
| | ochi
Reserve Army
| ochi
Summoning Pool
| | * | | ochi
| | ochi
| | ochi
Home Army
| | jlander's Home
| | Frontier
| | ochi's Home
| | jlander
Home Army
| | jlander
| | jlander
| | * | | jlander
Reserve Army
| | jlander
Summoning Pool
| | jlander
DUA
| jlander
BUA
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Counter maneuver roll.
Mummy: 3 Melee
Skeletal Steed: 4 Save
Skeletal Steed: 4 Save
Spectre: 2 Save
Wight: 2 Melee
Wraith: 1 ID
Wraith: 1 Melee
Zombie: 1 Melee
Wow 1 maneuver too. As the acting player you win the roll. Coastland Standing Stones go to 5 ranged.
Edit: Merging table and counter maneuver roll into one post.
Last edited by Ochi on Sat Sep 10, 2011 8:32 pm GMT; edited 2 times in total |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Sat Sep 10, 2011 8:29 pm GMT Post subject: |
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Edit: Merged counter maneuver roll into the post above.
If I am not mistaken my palsys subtract 4 magic from your magic result, I'll assume you don't cast the watery doubles as you cast the res first. |
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Ochi dragonmount
Joined: 07 Sep 2011 Posts: 30 Location: Seattle area, WA

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Posted: Sat Sep 10, 2011 9:03 pm GMT Post subject: |
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4 Palsys expire.
First March.
Roll for magic in reserves.
Apparition: 1 ID
Apparition: 1 ID
Apparition: 1 ID
Apparition: 1 Melee
Heucava: 2 Magic
Heucava: 2 Save
Lich: 3 Save
Lich: 3 Save
Lich: 4 Cantrip
9 black magic.
2 Restless Dead on my horde army for 8 black.
Second March.
Horde army attempt to maneuver.
Mummy: 3 Wither
Skeletal Steed: 4 Save
Skeletal Steed: 4 Trample
Spectre: 2 Melee
Wight: 3 Save
Wraith: 1 Save
Wraith: 1 Maneuver
Zombie: 1 Melee
5+8(Restless Dead) = 13.
If successful turn the die up to 6 melee.
Action if maneuver is successful, my horde army attacks your home.
Mummy: 4 Melee
Skeletal Steed: 4 Maneuver
Skeletal Steed: 4 Maneuver
Spectre: 2 Melee
Wight: 2 Melee
Wraith: 1 Melee
Wraith: 1 Melee
Zombie: 1 Save
10 melee total.
EOT. |
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