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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Thu Nov 17, 2011 10:33 pm GMT Post subject: Anyone want to play? |
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| Who's up for a standard, 36-point, normal rules game? |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Nov 18, 2011 3:15 am GMT Post subject: |
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Me!
F
edit: as opposed to yesterday, my studying today will be effective. This means that I won't be posting a lot today. _________________ 717 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Sat Nov 19, 2011 2:22 am GMT Post subject: |
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Okay sorry, busy day today. Here's my army list and initial setup:
Home: Flatland Tower
1x Charioteer
Frontier: Flatland Standing Stones (proposed)
5x Magus
8x Apprentice
Horde:
4x Envoy
3x Battle Rider
3x Runner
Summoning Pool:
2x Blue Wyrm
1x Blue Dragonkin Champion
1x Blue Dragonsteed
1x Blue Dragonmount
3x Blue Dragonfoal
2x Flatland Bridge
2x Flatland Knoll
--------------------------------------------------------------------------------
Horde Roll:
4x Envoy - 3 Maneuver, 3 Maneuver, 3 Melee, 2 Save
3x Battle Rider - 2 ID, 3 Maneuver, 2 Save
3x Runner - 2 Maneuver, 1 Maneuver, 1 Missile
Total: 14 Maneuver |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Nov 19, 2011 5:52 pm GMT Post subject: |
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Busy day here as well. I'm a bit of a wreck right now, so I'll get some sleep and post an army and board in the morning.
F _________________ 717 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Nov 20, 2011 6:10 am GMT Post subject: |
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I will lose the horde roll, so you can choose first turn or terrain.
Turn Sequence: Stormywaters, DialFforFunky
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Stormywaters
BUA
| | Stormywaters
DUA
| | Stormywaters
Reserve Army
| Stormywaters
Summoning Pool
| | * | | Stormywaters
| | Stormywaters
| | Stormywaters
Home Army
| | DialFforFunky's Home
| | Frontier
| | Stormywaters's Home
| | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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F _________________ 717 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Sun Nov 20, 2011 11:37 am GMT Post subject: |
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I'll take terrain, you can go first.
Rolling terrains:
Home: 3 - Missile
Frontier: 5 - Melee |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Nov 20, 2011 12:29 pm GMT Post subject: |
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Good luck and have fun!
New board with terrain rolls included:
Turn Sequence: Stormywaters, DialFforFunky
Turn 1
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Stormywaters
BUA
| | Stormywaters
DUA
| | Stormywaters
Reserve Army
| Stormywaters
Summoning Pool
| | * | | Stormywaters
| | Stormywaters
| | Stormywaters
Home Army
| | DialFforFunky's Home
City | | Frontier
Standing Stones | | Stormywaters's Home
Tower | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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Spell and effect expiration:
Initial Effects Phase:
Racial abilities:
Eighth face special location icon abilities:
Dragon Attack Phase:
My first turn
First March: @ the frontier
Maneuver: yes
Do you oppose?
F _________________ 717 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Sun Nov 20, 2011 12:32 pm GMT Post subject: |
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| No, I do not. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Nov 20, 2011 12:45 pm GMT Post subject: |
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I'll turn the terrain down to 4.
Action: Missile attack targeting your army at my home

  
result: 6 missile
Second March: @ my home
Maneuver: yes, do you oppose?
F _________________ 717 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Sun Nov 20, 2011 1:57 pm GMT Post subject: |
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Saves vs missile damage:
4x Envoy: 2 ID, 3 Maneuver, 3 Melee, 3 Missile
3x Battle Rider: 2 ID, 3 Maneuver, 3 Maneuver
3x Runner 1 ID, 1 Save, 1 Maneuver
Saved all 6.
Yes I oppose:
4x Envoy: 2 ID, 2 ID, 2 Maneuver, 2 Missile
3x Battle Rider: 2 ID, 3 Maneuver, 2 Save
3x Runner: 1 ID, 1 Maneuver, 1 Save
So 13 maneuvers on the counter-roll. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Nov 20, 2011 3:13 pm GMT Post subject: |
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Maneuver:
   
result: 4 maneuvers, attempt unsuccessful.
Action: Melee attack
 
 
result: 3 smite and 6 melee
Regardless of the counter-attack:
Reserve Phase:
Retreat: all dice from the frontier and your home to reserves.
Spell and effect expiration: none
End my turn
F _________________ 717 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Mon Nov 21, 2011 1:37 am GMT Post subject: |
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Okay, three Smite takes out a Battle Rider and a Runner. Saves against 6:
4x Envoy - 2 ID, 3 Melee, 3 Melee, 3 Maneuver
2x Battle Rider - 2 ID, 2 Melee
2x Runner- 1 ID, 1 ID
Wow, I'm rolling a lot of IDs today. Saved 6 and no counter attack.
March 1: Home, unopposed so bring in a Bridge and get: Double maneuvers. Nothing in range so I can't attack anything there.
March 2: Frontier also unopposed, so bring in a Knoll and get: Melee, useless. Again, nothing I can do with melee when I'm alone, so I guess that's it for me.
Reserves: All units at your home retreat to reserves. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Nov 21, 2011 4:54 am GMT Post subject: |
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My second turn:
Spell and effect expiration: none
Initial Effects Phase: none
Dragon Attack Phase: none
First March: @ reserves
Action: Magic
   
result: 6 green magic, 11 green/gold
8 gold - leaving
2 gold - camouflage on my nymph
6 green - 3x watery double on my home army
Second March: @ my home
Maneuver: yes, turn the terrain up to 7 unopposed
Action: none
Reserve Phase:
Reinforce: Nymph moves to your home, all mages move to my home
Spell and effect expiration: none
End my turn
Turn Sequence: Stormywaters, DialFforFunky
Turn 2
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Stormywaters
BUA
| | Stormywaters
DUA
| | Stormywaters
Reserve Army
| Stormywaters
Summoning Pool
| | * | | Stormywaters
| | Stormywaters
knoll | | Stormywaters
Home Army
bridge | | DialFforFunky's Home
City | | Frontier
Standing Stones | | Stormywaters's Home
Tower | | DialFforFunky
Home Army
3x watery double
leaving | | DialFforFunky
| | DialFforFunky
Camouflage
leaving | | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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F _________________ 717 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Tue Nov 22, 2011 10:14 pm GMT Post subject: |
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First March: Frontier
Roll Knoll: Melee
Turn terrain up to 5 - Melee
Second March: Home
Roll Bridge: ID - Double saves and maneuvers
Maneuver: 1 Maneuver, doubles to 2. Oppose? |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Wed Nov 23, 2011 4:37 am GMT Post subject: |
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Nothing to see here...
You'll have to choose between doubling saves or maneuvers though:
| rulebook wrote: | ID: The ID icon on each minor terrain either allows the owning army to conduct melee, missile, or magic actions as
the owner sees fit, or it doubles the owning armies maneuvers and saves (under the same conditions as the Double
Saves or Double Maneuvers minor terrain icons). |
I oppose:
result: 1 2 maneuvers, so I won't stop you anyways.
F _________________ 717
Last edited by DialFforFunky on Wed Nov 23, 2011 7:34 am GMT; edited 4 times in total |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Wed Nov 23, 2011 7:04 am GMT Post subject: |
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No, he choose to take doubling maneuvers and saves so every roll doubles both. Just on a maneuver roll, saves aren't good for anything.
BTW, don't forget that Treefolk get double maneuvers on a counter-maneuver. So you tied at 2 (which still won't stop him). _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Wed Nov 23, 2011 7:28 am GMT Post subject: |
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Woops, I didn't read careful enough. Derp. Thanks for pointing this out Chuck!
F
Edit: shouldn't the text in the parenthesis be "under the same conditions as the Double Saves and Double Maneuvers minor terrain icons"? _________________ 717 |
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stormywaters rare
Joined: 22 May 2011 Posts: 1403

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Posted: Sat Nov 26, 2011 2:05 am GMT Post subject: |
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(Sorry, hectic Thanksgiving stuff)
Turn my home up to 4 - Missile.
Reserves to my home. End my turn. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sat Nov 26, 2011 3:27 am GMT Post subject: |
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No problem, festivities go first .
Turn Sequence: Stormywaters, DialFforFunky
Turn 3
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Stormywaters
BUA
| | Stormywaters
DUA
| | Stormywaters
Reserve Army
| Stormywaters
Summoning Pool
| | * | | Stormywaters
| | Stormywaters
knoll | | Stormywaters
Home Army
bridge | | DialFforFunky's Home
City | | Frontier
Standing Stones | | Stormywaters's Home
Tower | | DialFforFunky
Home Army
3x watery double
leaving | | DialFforFunky
| | DialFforFunky
Camouflage
leaving | | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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My third turn:
Spell and effect expiration: leaving and camouflage expire
Initial Effects Phase: none
Dragon Attack Phase: none
First March: @ my home
Maneuver: yes, turn the terrain up to 8 unopposed
Action: magic
 
      
results: ugh. 14 magic.
14 - 2x summon elemental dragon, send my two green dragons to the frontier.
Second March: @ your home
Maneuver: yes
result: 1 maneuver
Action: yes, missile attack targeting your frontier army.
result: 0 missile
Reserve Phase:
Retreat: my nymph at your home retreats
Spell and effect expiration: 3x watery double expires
End my turn
Dragon attack:

Turn Sequence: Stormywaters, DialFforFunky
Turn 3
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Stormywaters
BUA
| | Stormywaters
DUA
| | Stormywaters
Reserve Army
| Stormywaters
Summoning Pool
| | * | | Stormywaters
| | Stormywaters
knoll | | Stormywaters
Home Army
bridge | | DialFforFunky's Home
DialFforFunky's City | | Frontier
Standing Stones | | Stormywaters's Home
Tower | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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F _________________ 717 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Nov 28, 2011 5:30 pm GMT Post subject: |
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Stormy? You still there?
F _________________ 717 |
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