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Second game
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Nov 27, 2011 1:22 pm GMT    Post subject: Reply with quote

Maneuver:



result: 4

the terrain stays at it is.


Action: Missile attack targeting your army at my home




result: 5 missile

Reserve Phase: nothing
Spell and effect expiration: none
End my turn

Turn Sequence: PiMaster, DialFforFunky

Turn 4
************************************************************************
PiMaster
BUA
PiMaster
DUA
PiMaster
Reserve Army
PiMaster
Summoning Pool
*
PiMaster

*5 missile incoming*
PiMaster
PiMaster
Home Army
DialFforFunky's Home

Tower
Frontier

Standing Stones
PiMaster's Home

Standing Stones

Dancing Lights
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



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piMaster
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Joined: 16 Jan 2005
Posts: 3235
Location: Rockford, IL

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PostPosted: Sun Nov 27, 2011 1:44 pm GMT    Post subject: Reply with quote

save roll:
4 saves on remorhaz, 1 ID= 5 saves

1st march at my home:
turn terrain up to 8
cast magic
Marauder ID

cast stoneskin on my other army

2nd march
attempt to maneuver. do you wish to counter?
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Nov 27, 2011 1:53 pm GMT    Post subject: Reply with quote

Yes, I would like to counter.





result: 6 maneuver


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piMaster
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Joined: 16 Jan 2005
Posts: 3235
Location: Rockford, IL

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PostPosted: Sun Nov 27, 2011 2:07 pm GMT    Post subject: Reply with quote

2 dwarf maneuvers, 2 dward IDs = 8 maneuver results

Terrain up again
melee attack
wow
IDs on remorhaz, lizard rider, advocate
4 melee on defender
2 melee on adovcate and lizard rider

15 melee results total
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Nov 27, 2011 2:22 pm GMT    Post subject: Reply with quote

Most impressive!



result: 11 saves. The beholder dies. (darn! I wanted to see that thing action Sad )


Counter attack:



result: 5 melee


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piMaster
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Joined: 16 Jan 2005
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Location: Rockford, IL

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PostPosted: Sun Nov 27, 2011 2:29 pm GMT    Post subject: Reply with quote

save roll:
saves on remorhaz and footman, fly on advocate = 6 saves

Reserve phase:
move harpies and vindicator to reserve

I end my turn.
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Nov 27, 2011 2:50 pm GMT    Post subject: Reply with quote

Spell and effect expiration: Dancing lights expire
Initial Effects Phase: none
Dragon Attack Phase: none


First March: @ the frontier
Maneuver: no
Action: Magic




results: 11 magic (not doubling the spider rider)

4 red - 2x ash storm at your home
4 blue - wind walk at my home army
3 red - firebolt targeting an advocate in your army at my home


Second March: @ my home
Maneuver: yes, do you oppose?


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piMaster
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Joined: 16 Jan 2005
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Location: Rockford, IL

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PostPosted: Sun Nov 27, 2011 2:59 pm GMT    Post subject: Reply with quote

advocate rolls ID icon

I'll counter:
3 dwarf maneuver, 1 frostwing ID = 7 maneuver results
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Nov 27, 2011 3:10 pm GMT    Post subject: Reply with quote

Maneuver:



result: 8 + 4 (wind walk) = 12 maneuver

I'll turn the terrain down to 5 again.

Action:



result: 2 missile


Reserve Phase:
Reinforce: Salamander uses terrain flight to move over to my home
Retreat: nothing
Spell and effect expiration: none
End my turn


Turn Sequence: PiMaster, DialFforFunky

Turn 5
************************************************************************
PiMaster
BUA
PiMaster
DUA
PiMaster
Reserve Army
PiMaster
Summoning Pool
*
PiMaster
PiMaster
PiMaster
Home Army
DialFforFunky's Home

Tower
Frontier

Standing Stones
PiMaster's Home

PiMaster's 8th

2x ash storm
DialFforFunky
Home Army

Wind Walk
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



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piMaster
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Joined: 16 Jan 2005
Posts: 3235
Location: Rockford, IL

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PostPosted: Sun Nov 27, 2011 3:20 pm GMT    Post subject: Reply with quote

save roll:
ID on lizard rider, fly on advocate, save on footman = 4 save results

1st march at my home
cast magic
2 IDs

2nd march at your home
attempt to maneuver. I'll assume you'll want to counter:
3 dwarf maneuv, 2 frostwing ID = 8 maneuvers
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Nov 27, 2011 3:24 pm GMT    Post subject: Reply with quote

Indeed I will - counter maneuver:



result: 8 + 4 = 12 maneuver


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piMaster
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PostPosted: Sun Nov 27, 2011 3:30 pm GMT    Post subject: Reply with quote

reserves goto your home.
I end my turn.
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Nov 27, 2011 3:50 pm GMT    Post subject: Reply with quote

Spell and effect expiration: wind walk expires
Initial Effects Phase: none
Dragon Attack Phase: none


First March: @ the frontier (I almost typed my frontier...)
Maneuver: no
Action:



result: 12 magic

6 blue: lightning bolt targeting the harpies
4 blue: wind walk on my home army
2 red: ash storm on your home

I just hope this'll do...


Second March: @ my home
Maneuver: yes

I suppose you know where this is going, so I'll add the rest of the turn as well.


result: 13 + 4 = 17 maneuver

If successful, I'll turn the terrain down to 4

Action: missile attack targeting your army at my home



result: 4 missile

Reserve Phase: nothing
Spell and effect expiration: none
End my turn


Turn Sequence: PiMaster, DialFforFunky

Turn 6
************************************************************************
PiMaster
BUA
PiMaster
DUA
PiMaster
Reserve Army
PiMaster
Summoning Pool
*
PiMaster
*lightning strike*
*4 missile incoming*
PiMaster
PiMaster
Home Army
DialFforFunky's Home
*17 maneuvers, going down to 4*
Tower
Frontier

Standing Stones
PiMaster's Home

PiMaster's 8th

1x ash storm
DialFforFunky
Home Army

Wind Walk
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA

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piMaster
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Joined: 16 Jan 2005
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Location: Rockford, IL

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PostPosted: Sun Nov 27, 2011 3:58 pm GMT    Post subject: Reply with quote

harpies: fly ( I just noticed that the top half of the harpies is almost all saves)

maneuver roll:
6 dwarf maneuvers, 5 fly, 2 frostwing ID, 1 frostwing maneuv = 20 maneuvers
terrain stays put

save roll:
5 fly, 2 saves, 1 ID = 8 save results

1st march at my home:
turn terrain down to 7

2nd march at your home:
attempt to maneuver
3 dwarf maneuv, 2 ID, 4 frostwing maneuv, 4 fly = 16 maneuvers
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Nov 27, 2011 4:08 pm GMT    Post subject: Reply with quote

I see you've found the afterburners on those guys! Wow!

I oppose:



Result: 7 + 4 = 11 maneuver, attempt unsuccessful


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piMaster
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PostPosted: Sun Nov 27, 2011 4:12 pm GMT    Post subject: Reply with quote

Terrain goes back up to 6
melee attack:
12 melee icons
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Nov 27, 2011 4:24 pm GMT    Post subject: Reply with quote




Result: 9 saves, the duelist and a spider rider die.


Counter attack:




result: 9 melee


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piMaster
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PostPosted: Sun Nov 27, 2011 4:32 pm GMT    Post subject: Reply with quote

save roll:
4 IDs, 4 saves, 2 Fly = 10 save results

I end my turn.
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DialFforFunky
rare



Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Nov 27, 2011 4:55 pm GMT    Post subject: Reply with quote

Turn Sequence: PiMaster, DialFforFunky

Turn 6
************************************************************************
PiMaster
BUA
PiMaster
DUA
PiMaster
Reserve Army
PiMaster
Summoning Pool
*
PiMaster
PiMaster
PiMaster
Home Army
DialFforFunky's Home

Tower
Frontier

Standing Stones
PiMaster's Home

Standing Stones
DialFforFunky
Home Army
DialFforFunky
DialFforFunky
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
DUA
DialFforFunky
BUA



My sixth turn

  1. Spell and effect expiration: ash storm and wind walk expire
  2. Initial Effects Phase: none
  3. Dragon Attack Phase: none


  4. First March:
    Maneuver: no
    Action: magic



    result: 14 magic

    6 - 2x flashfire at my home army
    6 - lightning stike targeting your harpies (those things have to work some time...)
    2 red - ash storm on your home


  5. Second March:
    Maneuver: no
    Action: Melee attack


    flashfire rerolls

    4 cantrip - burning hands on my gryphon

    Result: 17 melee



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piMaster
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Joined: 16 Jan 2005
Posts: 3235
Location: Rockford, IL

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PostPosted: Sun Nov 27, 2011 5:07 pm GMT    Post subject: Reply with quote

harpies flies out of the way (whew)

save roll:
harpies ID, 6 fly, 3 other IDs, 2 saves
reroll harpies -> melee

15 save results, footman, advocate goes to DUA

counter-attack:
smite, 1 ID, 11 mele

kill 4 health with the smite, then 12 melee results coming at you.
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