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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Nov 27, 2011 1:22 pm GMT Post subject: |
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Maneuver:
     
result: 4
the terrain stays at it is.
Action: Missile attack targeting your army at my home

    
result: 5 missile
Reserve Phase: nothing
Spell and effect expiration: none
End my turn
Turn Sequence: PiMaster, DialFforFunky
Turn 4
| ***************** | ** | ***************** | ** | ***************** | ***************** | | PiMaster
BUA
| | PiMaster
DUA
| | PiMaster
Reserve Army
| PiMaster
Summoning Pool
| | * | | PiMaster
*5 missile incoming* | | PiMaster
| | PiMaster
Home Army
| | DialFforFunky's Home
Tower | | Frontier
Standing Stones | | PiMaster's Home
Standing Stones
Dancing Lights | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
|
F _________________ 717 |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Sun Nov 27, 2011 1:44 pm GMT Post subject: |
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save roll:
4 saves on remorhaz, 1 ID= 5 saves
1st march at my home:
turn terrain up to 8
cast magic
Marauder ID
cast stoneskin on my other army
2nd march
attempt to maneuver. do you wish to counter? |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Nov 27, 2011 1:53 pm GMT Post subject: |
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Yes, I would like to counter.
 
   
result: 6 maneuver
F _________________ 717 |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Sun Nov 27, 2011 2:07 pm GMT Post subject: |
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2 dwarf maneuvers, 2 dward IDs = 8 maneuver results
Terrain up again
melee attack
wow
IDs on remorhaz, lizard rider, advocate
4 melee on defender
2 melee on adovcate and lizard rider
15 melee results total |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Nov 27, 2011 2:22 pm GMT Post subject: |
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Most impressive!
   
 
result: 11 saves. The beholder dies. (darn! I wanted to see that thing action )
Counter attack:

   
result: 5 melee
F _________________ 717 |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Sun Nov 27, 2011 2:29 pm GMT Post subject: |
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save roll:
saves on remorhaz and footman, fly on advocate = 6 saves
Reserve phase:
move harpies and vindicator to reserve
I end my turn. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Nov 27, 2011 2:50 pm GMT Post subject: |
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Spell and effect expiration: Dancing lights expire
Initial Effects Phase: none
Dragon Attack Phase: none
First March: @ the frontier
Maneuver: no
Action: Magic
   
   
results: 11 magic (not doubling the spider rider)
4 red - 2x ash storm at your home
4 blue - wind walk at my home army
3 red - firebolt targeting an advocate in your army at my home
Second March: @ my home
Maneuver: yes, do you oppose?
F _________________ 717 |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Sun Nov 27, 2011 2:59 pm GMT Post subject: |
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advocate rolls ID icon
I'll counter:
3 dwarf maneuver, 1 frostwing ID = 7 maneuver results |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Nov 27, 2011 3:10 pm GMT Post subject: |
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Maneuver:
 
  
result: 8 + 4 (wind walk) = 12 maneuver
I'll turn the terrain down to 5 again.
Action:

   
result: 2 missile
Reserve Phase:
Reinforce: Salamander uses terrain flight to move over to my home
Retreat: nothing
Spell and effect expiration: none
End my turn
Turn Sequence: PiMaster, DialFforFunky
Turn 5
| ***************** | ** | ***************** | ** | ***************** | ***************** | | PiMaster
BUA
| | PiMaster
DUA
| | PiMaster
Reserve Army
| PiMaster
Summoning Pool
| | * | | PiMaster
| | PiMaster
| | PiMaster
Home Army
| | DialFforFunky's Home
Tower | | Frontier
Standing Stones | | PiMaster's Home
PiMaster's 8th
2x ash storm | | DialFforFunky
Home Army
Wind Walk | | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
|
F _________________ 717 |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Sun Nov 27, 2011 3:20 pm GMT Post subject: |
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save roll:
ID on lizard rider, fly on advocate, save on footman = 4 save results
1st march at my home
cast magic
2 IDs
2nd march at your home
attempt to maneuver. I'll assume you'll want to counter:
3 dwarf maneuv, 2 frostwing ID = 8 maneuvers |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Nov 27, 2011 3:24 pm GMT Post subject: |
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Indeed I will - counter maneuver:
 
   
result: 8 + 4 = 12 maneuver
F _________________ 717 |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Sun Nov 27, 2011 3:30 pm GMT Post subject: |
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reserves goto your home.
I end my turn. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Nov 27, 2011 3:50 pm GMT Post subject: |
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Spell and effect expiration: wind walk expires
Initial Effects Phase: none
Dragon Attack Phase: none
First March: @ the frontier (I almost typed my frontier...)
Maneuver: no
Action:
   
  
result: 12 magic
6 blue: lightning bolt targeting the harpies
4 blue: wind walk on my home army
2 red: ash storm on your home
I just hope this'll do...
Second March: @ my home
Maneuver: yes
I suppose you know where this is going, so I'll add the rest of the turn as well.
   
 
result: 13 + 4 = 17 maneuver
If successful, I'll turn the terrain down to 4
Action: missile attack targeting your army at my home

    
result: 4 missile
Reserve Phase: nothing
Spell and effect expiration: none
End my turn
Turn Sequence: PiMaster, DialFforFunky
Turn 6
| ***************** | ** | ***************** | ** | ***************** | ***************** | | PiMaster
BUA
| | PiMaster
DUA
| | PiMaster
Reserve Army
| PiMaster
Summoning Pool
| | * | | PiMaster
*lightning strike*
*4 missile incoming* | | PiMaster
| | PiMaster
Home Army
| | DialFforFunky's Home
*17 maneuvers, going down to 4*
Tower | | Frontier
Standing Stones | | PiMaster's Home
PiMaster's 8th
1x ash storm | | DialFforFunky
Home Army
Wind Walk | | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
|
F _________________ 717 |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Sun Nov 27, 2011 3:58 pm GMT Post subject: |
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harpies: fly ( I just noticed that the top half of the harpies is almost all saves)
maneuver roll:
6 dwarf maneuvers, 5 fly, 2 frostwing ID, 1 frostwing maneuv = 20 maneuvers
terrain stays put
save roll:
5 fly, 2 saves, 1 ID = 8 save results
1st march at my home:
turn terrain down to 7
2nd march at your home:
attempt to maneuver
3 dwarf maneuv, 2 ID, 4 frostwing maneuv, 4 fly = 16 maneuvers |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Nov 27, 2011 4:08 pm GMT Post subject: |
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I see you've found the afterburners on those guys! Wow!
I oppose:
 
   
Result: 7 + 4 = 11 maneuver, attempt unsuccessful
F _________________ 717 |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Sun Nov 27, 2011 4:12 pm GMT Post subject: |
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Terrain goes back up to 6
melee attack:
12 melee icons |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Nov 27, 2011 4:24 pm GMT Post subject: |
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Result: 9 saves, the duelist and a spider rider die.
Counter attack:
  

result: 9 melee
F _________________ 717 |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Sun Nov 27, 2011 4:32 pm GMT Post subject: |
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save roll:
4 IDs, 4 saves, 2 Fly = 10 save results
I end my turn. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Nov 27, 2011 4:55 pm GMT Post subject: |
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Turn Sequence: PiMaster, DialFforFunky
Turn 6
| ***************** | ** | ***************** | ** | ***************** | ***************** | | PiMaster
BUA
| | PiMaster
DUA
| | PiMaster
Reserve Army
| PiMaster
Summoning Pool
| | * | | PiMaster
| | PiMaster
| | PiMaster
Home Army
| | DialFforFunky's Home
Tower | | Frontier
Standing Stones | | PiMaster's Home
Standing Stones | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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My sixth turn
- Spell and effect expiration: ash storm and wind walk expire
- Initial Effects Phase: none
- Dragon Attack Phase: none
- First March:
Maneuver: no
Action: magic
     

result: 14 magic
6 - 2x flashfire at my home army
6 - lightning stike targeting your harpies (those things have to work some time...)
2 red - ash storm on your home
- Second March:
Maneuver: no
Action: Melee attack
 
 
flashfire rerolls

4 cantrip - burning hands on my gryphon
Result: 17 melee
F _________________ 717 |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Sun Nov 27, 2011 5:07 pm GMT Post subject: |
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harpies flies out of the way (whew)
save roll:
harpies ID, 6 fly, 3 other IDs, 2 saves
reroll harpies -> melee
15 save results, footman, advocate goes to DUA
counter-attack:
smite, 1 ID, 11 mele
kill 4 health with the smite, then 12 melee results coming at you. |
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