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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Apr 23, 2012 4:57 pm GMT Post subject: Maccabeus match 10 |
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My Treefolk need some more test-runs for a single-race tournament I might attend, so I've assembled a new army. This time, I'm going for a more traditional approach:
Home Army (17)
3 Elder Dryad
1 Dryad
3 Hamadryad
1 Oak Lord
Campaign Army (1)
1 Hamadryad
Horde Army (18 )
1 Gold Medallion
1 Unicorn
3 Lady Nereid
1 Nymph
Home terrain: Feyland Standing Stones
Frontier terrain: Feyland Temple
Summoning Pool
2 Green Wyrm
1 Green Dragonkin Champion
1 Green Dragonchamp
1 Green Dragonsentry
3 Green Dragonscout
1 Highland Woods
1 Coastland Village
2 Feyland Village
This game is open to all. This includes Matthias Maccabeus (my harsh but knowledgeable mentor), but I thought it would be civilized to offer the opportunity for others to play as well. So: who's up for a game?
F _________________ 717
Last edited by DialFforFunky on Tue Apr 24, 2012 5:45 pm GMT; edited 1 time in total |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Tue Apr 24, 2012 5:45 pm GMT Post subject: |
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24 hours have passed and only Matthias Maccabeus has dared to challenge me, so I'll go and edit the topic title to Maccabeus match 10!
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Tue Apr 24, 2012 6:13 pm GMT Post subject: |
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I've got 3 armies I want to try but only one is a single race. Since it's a single race tourney I'll play a single race as well.
Home - Coastland Temple
Herlad x 2
Knight x 6
Frontier - Coastland Grove
Enchanter
Conjurer x 3
Evoker x 8
Horde
Evoker
Pool
Blue Wyrm x 2
Coastland Bridge
Highland Woods
Feyland Woods
Swampland Woods
Green Champion
Green Champ
Green hero
Green troop x 3
Horde Roll
Evoker: 1 Melee
Good luck and have fun! _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Tue Apr 24, 2012 6:26 pm GMT Post subject: |
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Coral Elves, Nice! Good luck and have fun as well!
My horde roll:

  
Result: 4 maneuver
I'll take the first turn. Funny how I went first in our last 3 or 4 games. Also goes to show that going first hardly has to mean that you'll win.
I'll post a board tomorrow, with rolled terrains and all.
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Tue Apr 24, 2012 6:32 pm GMT Post subject: |
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Sounds Good.
Coastland Grove: 1 Magic
Coastland Temple: 6 Melee _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Wed Apr 25, 2012 7:04 am GMT Post subject: |
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home roll:
, reroll which gets turned up to
Turn Sequence: Matthias Maccabeus, DialFforFunky
Board Set-up and Turn 1
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Matthias Maccabeus
BUA
| | Matthias Maccabeus
DUA
| | Matthias Maccabeus
Reserve Army
| Matthias Maccabeus
Summoning Pool
| | * | | Matthias Maccabeus
| | Matthias Maccabeus
| | Matthias Maccabeus
Home Army
| | DialFforFunky's Home
Standing Stones | | Frontier
Grove | | Matthias Maccabeus's Home
Temple | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
| | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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- Spell and effect expiration: none
- Initial Effects Phase: none
- Dragon Attack Phase: none
- First March: @ your home
Maneuver: yes, do you oppose?
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Wed Apr 25, 2012 8:20 am GMT Post subject: |
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With both a teleport and a wayfare and a 6th face where I only have 1 unit and can't get there next turn.....I'll pass! Feel free to move as you please. _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Wed Apr 25, 2012 10:30 am GMT Post subject: |
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- First March:
Maneuver: I'll take a minor terrain: (edit: correct terrain added)
Action: Even though I probably wont deal damage, I'll attack:
    
Flurry reroll: 
Result: 25 melee
F _________________ 717
Last edited by DialFforFunky on Wed Apr 25, 2012 1:24 pm GMT; edited 1 time in total |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Wed Apr 25, 2012 10:38 am GMT Post subject: |
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I think that's a wrong minor you got there.
25! Treefolk aren't supposed to roll that well in melee!! (especially treefolk cavalry)
Herald: 3 Melee
Herald: 4 Counter
Knight: 2 Melee
Knight: 2 ID
Knight: 2 Save
Knight: 3 Maneuver
Knight: 2 ID
Knight: 2 ID
15 saves. 4 Counter coming at you.
10 damage comes through. 5 Knights to the DuA. (Yuck not a good start)
(I'll pass on the counter attack) _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Wed Apr 25, 2012 1:21 pm GMT Post subject: |
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Heh, that's the wrong minor indeed. Ah well, you get the general idea.
Counter kills the Unicorn.
- Second March: @ my home
Maneuver: yes
     
Result: 1 maneuver, enough to turn the terrain up to 7.
Replanting:
The Oak Lord and a Hamadryad get replanted for the Unicorn.
Action: melee attack
 
  
Result: 4 cantrip, 4 melee
4 gold - Path on a Lady Neirid who takes the gold medallion along with her.

Pfft. Return the Oak lord and the Hamadryad back to life.

Result: 10 melee, which should be enough to kill your mage.
- Reserve Phase:
Retreat: My mage at your home moves to reserves
- Spell and effect expiration: none
End my turn
(those rolls, those rolls...)
Turn Sequence: Matthias Maccabeus, DialFforFunky
Turn 1
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Matthias Maccabeus
BUA
| | Matthias Maccabeus
DUA
| | Matthias Maccabeus
Reserve Army
| Matthias Maccabeus
Summoning Pool
| | * | | Matthias Maccabeus
| | Matthias Maccabeus
| | Matthias Maccabeus
Home Army
| | DialFforFunky's Home
Standing Stones | | Frontier
Grove | | Matthias Maccabeus's Home
Temple | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
(Village) | | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Wed Apr 25, 2012 1:40 pm GMT Post subject: |
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Um, WOW! I think this is by far the worse position I have ever been in without ever taking a turn.
I think I'm in serious trouble but let's find out -
1st March - Frontier - unopposed to 2 Magic
Magic Action -
Conjurer: 2 Magic
Conjurer: 3 Magic
Conjurer: 2 Magic
Enchanter: 4 Magic
Evoker: 2 Magic
Evoker: 1 Maneuver
Evoker: 1 Magic
Evoker: 2 Magic
Evoker: 2 Magic
Evoker: 2 Magic
Evoker: 1 Maneuver
Evoker: 1 Melee
20 Magic - (The unicorn dispel roll is going to be a huge deciding factor right now!)
Lightning Strike - Unicorn for 6
Wall of Fog / Flash Flood for 11 at your home.
Breath of Life on Evoker for 3.
2nd March - Maneuver attempt at home -
Herald: 4 Counter
Herald: 4 Counter
Knight: 3 Maneuver
3 (Can I save that for my next save roll?)  _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Wed Apr 25, 2012 1:50 pm GMT Post subject: |
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Dispel roll:
(those rolls, those rolls)
Counter maneuver:

Result: 10 maneuver, attempt opposed
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Wed Apr 25, 2012 1:52 pm GMT Post subject: |
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Well That's pretty much the game so let's go ahead and melee!
Herald: 3 Melee
Herald: 4 Counter
Knight: 2 Maneuver
7 coming at ya! _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Wed Apr 25, 2012 2:28 pm GMT Post subject: |
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Save roll:

Result: 4 counter
A Lady Nereid is sent to the DUA. I wont make a counter attack.
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Wed Apr 25, 2012 2:34 pm GMT Post subject: |
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Herald does to DuA as well for counter.
Reserves - Frontier is going to Reserves
Things are not looking good at all! I'll play it out though. _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Wed Apr 25, 2012 2:58 pm GMT Post subject: |
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This could be over real quick indeed.
Turn Sequence: Matthias Maccabeus, DialFforFunky
Turn 2
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Matthias Maccabeus
BUA
| | Matthias Maccabeus
DUA
| | Matthias Maccabeus
Reserve Army
| Matthias Maccabeus
Summoning Pool
| | * | | Matthias Maccabeus
| | Matthias Maccabeus
| | Matthias Maccabeus
Home Army
| | DialFforFunky's Home
Standing Stones | | Frontier
Grove | | Matthias Maccabeus's Home
Temple | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
(Village) | | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
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- Spell and effect expiration: none
- Initial Effects Phase: none
- Dragon Attack Phase: none
- First March: @ my home
Maneuver: yes, I'll take the 8th!
Replanting: I'll exchange the Oak Lord for a Lady Nereid
Action: Magic
   
    
Result: 11 magic
4 gold - Path on my Unicorn, taking the medallion with him.
5 gold - TRtM on your army at your home.
2 green - Watery double on my army at your home
- Second March: @ your home
Minor terrain:
Maneuver: yes
 
Result: 4 maneuver, I don't believe you can stop that due to TRtM. I'll turn the terrain up to 7.
Replanting: I'll exchange a Lady Nereid for the Oak Lord.
Action:
  
Logo brings back the Lady Nereid:
Result: 11 melee
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Wed Apr 25, 2012 3:06 pm GMT Post subject: |
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Herald: 4 Counter
Knight: 3 Maneuver
One thing if for sure....the herald is a counter rolling machine! (too bad that really doesn't matter because of how bad you're shellacking me and your gold medallion is a beast)
7 saves. 4 counter coming at you.
11-7 = 4....Hey!!! My knight actually lives!!! That might actually be a break!
Um, no counter. _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Wed Apr 25, 2012 3:17 pm GMT Post subject: |
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Actually, you don't get any saves from your maneuvers, as I've cast TRtM on your army. Sorry... So I believe even the Knight is sent to the DUA. My Oak Lord takes the counter damage (1 is saved by Watery Double) and is sent to the DUA as well.
- Reserve Phase:
Reinforce: my Hamadryad from reserves moves to my home.
- Spell and effect expiration: none
End my turn
Turn Sequence: Matthias Maccabeus, DialFforFunky
Turn Sequence: Matthias Maccabeus, DialFforFunky
Turn 2
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Matthias Maccabeus
BUA
| | Matthias Maccabeus
DUA
| | Matthias Maccabeus
Reserve Army
| Matthias Maccabeus
Summoning Pool
| | * | | Matthias Maccabeus
| | Matthias Maccabeus
| | Matthias Maccabeus
Home Army
| | DialFforFunky's Home
Funky's 8th | | Frontier
Grove | | Matthias Maccabeus's Home
Temple | | DialFforFunky
Home Army
| | DialFforFunky
| | DialFforFunky
(Village)
*Watery Double* | | * | | DialFforFunky
Reserve Army
| | DialFforFunky
Summoning Pool
| | DialFforFunky
DUA
| DialFforFunky
BUA
|
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Wed Apr 25, 2012 3:29 pm GMT Post subject: |
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Yep. You're right! (I knew it was to good to be true with how this game is going!)
Magic - Lets see how many I can bring back before I lose the game!
Conjurer: 2 Maneuver
Conjurer: 2 ID
Conjurer: 3 Magic
Enchanter: 3 Magic
Evoker: 1 Magic
Evoker: 1 ID
Evoker: 1 Magic
Evoker: 1 Melee
Evoker: 2 Magic
Evoker: 1 Magic
Evoker: 1 Melee
Evoker: 1 Magic
Evoker: 1 Magic
16 - 1 Herald and 1 Knight - Breath of Life.
Everybody to my Home. I'll go ahead and roll my counter maneuver roll for the next turn to save some time.
Conjurer: 2 Melee
Conjurer: 2 Melee
Conjurer: 3 Magic
Enchanter: 4 Magic
Evoker: 1 Magic
Evoker: 1 ID
Evoker: 1 Melee
Evoker: 1 Magic
Evoker: 1 Melee
Evoker: 1 Melee
Evoker: 1 Magic
Evoker: 1 Maneuver
Evoker: 1 Magic
Herald: 3 Maneuver
Knight: 3 Melee
4 total - so 1 TRtM should do it.
Good Game!! Thanks for shellacking me!
The safe route instead of trying to keep you off the 8th with the unicorn would have been to cast Wind Walks / Watery Doubles at my home but I went for the High Risk / High Reward with the Lightning / FF / WoF. I still like this army though. I just got hit so hard at the beginning that I was reeling pretty quickly.
Teleport / Path / Wayfare / Replanting / Gold Medallion is just nasty. Nice army you've got there. _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Wed Apr 25, 2012 4:06 pm GMT Post subject: |
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Thanks for the game! So this is what it takes to beat the mighty Maccabeus .
Seriously though, there was very little you could have done. My rolls were ridiculous. Even my bad choices paid off. For example, I realized later that I probably shouldn't have counted on wiping you out at your home, which meant that dancing lights would probably have been better than TRtM. Instead, I just rolled terrific and smashed any opposition. Which basically summed up the game. There were several pivotal rolls in which the game could have gone very differently. It was precisely at these points which I got what I wanted, and then a whole lot more.
I think your army is pretty solid. The only thing I might change is to try and add a Gryphon to the mix, as it is a great way to enable your buffs to have a target if there isn't a force present yet. Apart from that, it doesn't detract that much from the theme of the army as it is still quite quick and saves decently. This is a 'might change', however, as I believe it isn't your intention to leave your home terrain in any way, meaning the effect of Ferry is somewhat lost under usual circumstances.
As for my army: It's kind of hard to look past the fantastic rolls, but I still think I'm impressed. This force allows me to shift pressure at just about any moment, which also helps to get the most out of the medallion. The rest of the army feels like a brick. It might still be a bit slow for my tastes in 'cavalry-heavy armies', but when you play with Dragonne Knights too often, everything looks slow in comparison. I'm still a bit in doubt about my home terrain, as an additional missile face would probably be better if it wasn't for Dwarves and Lava Elves. And once again, I had great fun with the replanting-shenannigans. I was actually quite happy to see you roll your first counter of the game .
F _________________ 717 |
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