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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Sun Jan 06, 2013 11:42 am GMT Post subject: |
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That works with the dragons.
You can never modify SAI results, but you can subtract your only missile result since it's a combination roll. Then the rest if your results work out.
So 19 incoming, and I have 15 auto saves. Twelve from intangability and three from wall of ice. I'll roll when I can. |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Sun Jan 06, 2013 11:53 am GMT Post subject: |
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Save roll:
Unseelie Faerie : 4 Magic
Inferno : 6 Magic
Inferno : 4 Cantrip
Inferno : 3 ID
Inferno : 3 ID
Smolderer : 2 ID
Blazer : 2 Maneuver
Blazer : 1 Missile
Blazer : 2 Maneuver
Blazer : 2 Maneuver
Dragonne Knight : 2 Save
Dragonne Knight : 2 Maneuver
So 10 saves on top of the 15 auto-saves for 25. I'm safe.
With the 4 cantrip, I'll cast two ash storms on your army. |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Sun Jan 06, 2013 6:04 pm GMT Post subject: |
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| Okay, I'm going to reserve everything. EoT |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Mon Jan 07, 2013 8:03 am GMT Post subject: |
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Interesting. So terrain goes down to 7.
Start of my turn, all spells expire.
Not much to do. I'll maneuver down to 2.
Cast Magic:
Unseelie Faerie : 4 Magic
Inferno : 6 Magic
Inferno : 3 Magic
Inferno : 6 Magic
Inferno : 4 Cantrip
Smolderer : 2 Save
Blazer : 3 Maneuver
Blazer : 3 ID
Blazer : 1 Missile
Blazer : 2 Maneuver
Dragonne Knight : 3 ID
Dragonne Knight : 2 Save
23 magic + 6 ID (6 green or 12 red)
Since everything of yours is in reserves, my options are limited.
I'll cast 14 watery doubles on my home army. Why not. 1 magic wasted.
EoT. |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Mon Jan 07, 2013 10:06 am GMT Post subject: |
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Your turn.
Turn Sequence: Dolus, Zjeng
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Dolus
BUA
| | Dolus
DUA
| | Dolus
Reserve Army
| Dolus
Summoning Pool
| | * | | Dolus
| | Dolus
| | Dolus
Home Army (watery double x14)
| | Zjeng's Home
(Tower)
| | Frontier
(Temple)
| | Dolus's Home
(Standing_Stones)
| | Zjeng
Home Army
| | Zjeng
| | Zjeng
| | * | | Zjeng
Reserve Army
| | Zjeng
Summoning Pool
| | Zjeng
DUA
| Zjeng
BUA
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Mon Jan 07, 2013 8:04 pm GMT Post subject: |
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okay, but I believe I have more units dead - sadly. I'm commin' outta reserves onto your home. These are the units that remain:
War Driver: 3 Trample
War Driver: 3 Missile
Harbinger: 3 Melee
Harbinger: 3 ID
Harbinger: 3 Melee
Harbinger: 3 Maneuver
Harbinger: 3 Maneuver
Battle Driver: 2 Melee
Battle Driver: 3 Maneuver
Runner: 2 Maneuver
Runner: 1 Melee
Runner: 1 Range
EoT |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Tue Jan 08, 2013 10:01 am GMT Post subject: |
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| You're right, I forgot to update the board post-dragon attack. The dragons are gone too. whoops. |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Tue Jan 08, 2013 10:10 am GMT Post subject: |
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Anyways, I was hoping you'd come join me on my side.
I'll roll for magic:
Unseelie Faerie : 4 Save
Inferno : 3 ID
Inferno : 6 Magic
Inferno : 6 Magic
Inferno : 3 Magic
Smolderer : 1 Magic
Blazer : 3 ID
Blazer : 6 Missile
Blazer : 4 Flaming
Blazer : 3 Maneuver
Dragonne Knight : 2 Maneuver
Dragonne Knight : 2 Melee
16 magic + 6 ID = up to 28 red magic
I'll use 27 of it for 9x Firestorm!
So now we're both taking 18 damage each.
My save roll:
Unseelie Faerie : 4 Maneuver
Inferno : 3 Magic
Inferno : 4 Cantrip
Inferno : 2 Save
Inferno : 4 Cantrip
Smolderer : 2 Save
Blazer : 3 ID
Blazer : 1 Missile
Blazer : 3 Maneuver
Blazer : 3 Maneuver
Dragonne Knight : 3 ID
Dragonne Knight : 3 ID
I'm safe as I have 14 from watery doubles and 13 save rolls (27 total). 8 cantrips. I'll cast 1 watery double on myself and then a volcanic eruption on this terrain.
Combo save/maneuver roll on this volcanic eruption:
Unseelie Faerie : 4 Save
Inferno : 3 ID
Inferno : 6 Magic
Inferno : 2 Maneuver
Inferno : 3 Magic
Smolderer : 1 Magic
Blazer : 4 Flaming
Blazer : 3 ID
Blazer : 4 Flaming
Blazer : 4 Flaming
Dragonne Knight : 2 Save
Dragonne Knight : 6 Maneuver
Plenty of saves for the 8 damage, and plenty of maneuvers to prevent it from dropping down to 1.
I'll figure out reserves after I see your rolls. All of my watery doubles expire except for 1.
So first a save roll against 18 damage, then a save/maneuver combo roll against 8 damage. I think everything I did was legal.
Turn Sequence: Dolus, Zjeng
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Dolus
BUA
| | Dolus
DUA
| | Dolus
Reserve Army
| Dolus
Summoning Pool
| | * | | Dolus
| | Dolus
| | Dolus
Home Army
| | Zjeng's Home
(Tower)
| | Frontier
(Temple)
| | Dolus's Home
(Standing_Stones) (firestorm x9)
| | Zjeng
Home Army
| | Zjeng
| | Zjeng
| | * | | Zjeng
Reserve Army
| | Zjeng
Summoning Pool
| | Zjeng
DUA
| Zjeng
BUA
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tl;dr
Save roll against 18 damage from 9 firestorms. Then I'll do reserves.
Last edited by Dolus on Tue Jan 08, 2013 11:07 am GMT; edited 1 time in total |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Tue Jan 08, 2013 10:17 am GMT Post subject: |
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Cantrips don't work in simultaneous roll caused by Firestorm..... _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Tue Jan 08, 2013 11:04 am GMT Post subject: |
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| chuckpint wrote: | | Cantrips don't work in simultaneous roll caused by Firestorm..... |
Yup, and we just discussed this. I'm still not used to it.
So just the firestorms then. I was sure I was missing something, thanks, Chuck. |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Wed Jan 09, 2013 12:14 am GMT Post subject: |
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Okay (12 saves):
War Driver: 3 Trample
War Driver: 4 Melee
Harbinger: 3 Maneuver
Harbinger: 3 Melee
Harbinger: 3 Save
Harbinger: 4 Counter
Harbinger: 3 Melee
Battle Driver: 2 Save
Battle Driver: 2 ID
Runner: 1 Melee
Runner: 1 Maneuver
Runner: 1 Save
I'll let a harbinger, Battle Driver, and a runner keel over then. ... evil, you. |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Wed Jan 09, 2013 7:28 am GMT Post subject: |
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I'll reserve all blazers and dragonne knights.
EoT.
Turn Sequence: Dolus, Zjeng
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Dolus
BUA
| | Dolus
DUA
| | Dolus
Reserve Army
| Dolus
Summoning Pool
| | * | | Dolus
| | Dolus
| | Dolus
Home Army
| | Zjeng's Home
(Tower)
| | Frontier
(Temple)
| | Dolus's Home
(Standing_Stones)
| | Zjeng
Home Army
| | Zjeng
| | Zjeng
| | * | | Zjeng
Reserve Army
| | Zjeng
Summoning Pool
| | Zjeng
DUA
| Zjeng
BUA
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Fri Jan 11, 2013 7:17 pm GMT Post subject: |
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going to maneuver (14):
War Driver: 3 ID
War Driver: 3 ID
Harbinger: 3 ID
Harbinger: 3 Save
Harbinger: 3 ID
Harbinger: 3 Save
Battle Driver: 2 ID
Runner: 1 Melee
Runner: 1 Range |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Fri Jan 11, 2013 7:19 pm GMT Post subject: |
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7. You get to move it. Down I assume?
Last edited by Dolus on Fri Jan 11, 2013 7:42 pm GMT; edited 1 time in total |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Fri Jan 11, 2013 7:25 pm GMT Post subject: |
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LOL - we'll move it up. And, I'll do the only thing I can do.. which is magic:
NICE... one magic:
War Driver: 4 Melee
War Driver: 3 Trample
Harbinger: 3 Melee
Harbinger: 3 Melee
Harbinger: 4 Counter
Harbinger: 3 Melee
Battle Driver: 3 Maneuver
Runner: 1 Melee
Runner: 1 ID
EoT |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Fri Jan 11, 2013 7:35 pm GMT Post subject: |
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Maneuver attempt. And 0 results. It was 24 magic though.  |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Fri Jan 11, 2013 7:45 pm GMT Post subject: |
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Assuming you beat 0.
Magic:
Unseelie Faerie : 4 ID
Inferno : 3 ID
Inferno : 2 Save
Inferno : 2 Save
Inferno : 4 Cantrip
Smolderer : 4 Magic
7 ID doubles to 14 + 8 = 22
5x Watery Double for 10
Flash Flood for 5
Volcanic Eruption for 6
1 fizzles
I will not roll for flash flood.
For volcanic eruption:
Unseelie Faerie : 4 Magic
Inferno : 2 Save
Inferno : 6 Magic
Inferno : 2 Save
Inferno : 2 Save
Smolderer : 4 Magic
2 saves + 5 watery doubles, I take 1 damage but it's absorbed. And no maneuvers so if you don't outmaneuver it, down it goes.
March 2
Magic from reserves
Blazer : 6 Missile
Blazer : 2 Maneuver
Blazer : 3 Maneuver
Blazer : 1 Missile
Dragonne Knight : 2 Melee
Dragonne Knight : 4 Fly
nothing.
Reserves to your home.
EoT |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Fri Jan 11, 2013 8:08 pm GMT Post subject: |
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Okay, if i understand this correctly: I'll roll for the 8 maneuvers first against the flash flood. (6 total)
War Driver: 3 ID
War Driver: 3 Save
Harbinger: 3 Melee
Harbinger: 3 Save
Harbinger: 3 Melee
Harbinger: 3 Melee
Battle Driver: 2 Melee
Runner: 1 Maneuver
Runner: 2 Maneuver
So it goes down.
Then I'll have to deal with Volcanic Eruption as a combination roll for maneuver and saves (3 save, 2 maneuver, 3 ID):
War Driver: 4 Melee
War Driver: 3 ID
Harbinger: 3 Melee
Harbinger: 3 Melee
Harbinger: 3 Save
Harbinger: 3 Melee
Battle Driver: 2 Melee
Runner: 1 Range
Runner: 2 Maneuver
Since I lost the maneuver completely, I'll use the 3 ID for saves. I'll allow my battle Driver to die.
Okay, I'll humbly accept loss on this one. Let's go game 3. |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Sat Jan 12, 2013 2:04 pm GMT Post subject: |
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| Fair enough. I'll get game 3 up when I can. |
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