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Dolus vs Zjeng Game 3
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Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

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PostPosted: Fri Jan 25, 2013 7:11 am GMT    Post subject: Reply with quote

Okay I'm going to maneuver your home to 4.

Those in my reserves: I'll try an archery attack at my home - why not -
( 3 missile ) :
Harbinger: 4 Counter
War Driver: 3 Missile
Battle Driver: 3 Maneuver
Runner: 2 Maneuver
Runner: 2 Maneuver

I'll reinforce my horde / your home with my harbinger.

I'll retreat my Battle driver and War driver and a runner from my horde to my reserves. (so, it should look like this):

Horde
Harbinger: 4 Counter
Harbinger: 4 Counter
Harbinger: 3 Maneuver
Runner: 1 Maneuver
Runner: 2 Maneuver
Runner: 1 Maneuver
Runner: 1 Melee

Reserves
War Driver: 3 Save
War Driver: 3 ID
Battle Driver: 3 Maneuver
Battle Driver: 2 Melee
Runner: 1 Maneuver
Runner: 1 Maneuver
Runner: 1 Missile
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Fri Jan 25, 2013 11:39 am GMT    Post subject: Reply with quote

Lich: 3 ID
Lich: 3 ID
Lich: 3 Magic
Heucuva: 2 Melee
Heucuva: 3 Melee
Apparition: 1 Melee

6 saves.

Turn Sequence: Zjeng, Dolus

Turn 3 - Dolus

************************************************************************
Dolus
BUA
Dolus
DUA

Dolus
Reserve Army

Dolus
Summoning Pool
*
Dolus

Dolus
Dolus
Home Army
Zjeng's Home
(Dolus)
(Tower)
Frontier

(Standing Stones)
Dolus's Home

(Standing_Stones)
Zjeng
Home Army
Zjeng
Zjeng

*
Zjeng
Reserve Army


Zjeng
Summoning Pool
Zjeng
DUA

Zjeng
BUA
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Fri Jan 25, 2013 11:44 am GMT    Post subject: Reply with quote

Magic in reserves:
Minor Death: 4 Plague
Vampire: 3 ID
Vampire: 3 Melee
Ghost: 3 Melee
Ghost: 3 Save
Revenant: 2 ID
Zombie: 1 Melee

5 magic
I'll reanimate dead to bring back a zombie for 3.

Magic @ Horde:
Lich: 3 Save
Lich: 4 Cantrip
Lich: 3 Magic
Heucuva: 2 Melee
Heucuva: 2 Melee
Apparition: 1 Melee

That's really sad...

I'll cast Finger of Death on a Runner at your reserves.

For reserves, I'll reinforce all of my reserves to my home.


Turn Sequence: Zjeng, Dolus

Turn 4 - Zjeng

************************************************************************
Dolus
BUA
Dolus
DUA

Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus

Dolus
Dolus
Home Army

Zjeng's Home
(Dolus)
(Tower)
Frontier

(Standing Stones)
Dolus's Home

(Standing_Stones)
Zjeng
Home Army
Zjeng
Zjeng

*
Zjeng
Reserve Army

Zjeng
Summoning Pool
Zjeng
DUA

Zjeng
BUA
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Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

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PostPosted: Fri Jan 25, 2013 5:39 pm GMT    Post subject: Reply with quote

Okay, I'm going to attempt maneuver at my horde ( 3 ) :
Harbinger: 3 Melee
Harbinger: 4 Counter
Harbinger: 4 Counter
Runner: 1 Melee
Runner: 2 Maneuver
Runner: 1 ID
Runner: 1 Save

And: I'll attempt a missile attack ( zero!!! )
Harbinger: 3 Save
Harbinger: 3 Melee
Harbinger: 3 Melee
Runner: 1 Save
Runner: 1 Save
Runner: 2 Maneuver
Runner: 1 Save

I'll
Bring all of my reserves to my home.

EoT
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Fri Jan 25, 2013 6:00 pm GMT    Post subject: Reply with quote

I won't oppose your maneuver. Up or down?

EDIT: Actually, I guess up. If you're assuming a missile attack, you'd have to go up or stay in the same spot. Wink
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Fri Jan 25, 2013 6:04 pm GMT    Post subject: Reply with quote

Turn Sequence: Zjeng, Dolus

Turn 4 - Dolus

************************************************************************
Dolus
BUA
Dolus
DUA

Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus

Dolus
Dolus
Home Army

Zjeng's Home
(Dolus)
(Tower)
Frontier

(Standing Stones)
Dolus's Home

(Standing_Stones)
Zjeng
Home Army

Zjeng
Zjeng

*
Zjeng
Reserve Army
Zjeng
Summoning Pool
Zjeng
DUA

Zjeng
BUA


Magic at horde:
Lich: 3 Save
Lich: 3 Melee
Lich: 3 Melee
Heucuva: 2 Magic
Heucuva: 2 Magic
Apparition: 1 Melee

What is up with my magic skills?

I'll Finger of Death another Runner at your home.


Maneuver attempt at my home.
Minor Death: Slay
Vampire: 3 Convert
Vampire: 3 Melee
Ghost: 3 Melee
Ghost: 4 Maneuver
Revenant: 2 Maneuver
Zombie: 2 Melee
Zombie: 1 Melee

6 maneuvers
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Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

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PostPosted: Sat Jan 26, 2013 8:32 am GMT    Post subject: Reply with quote

I'm sorry your magic skills aren't working out. But if fingering my runners to death is any indication of what you'd do with higher magic rolls, I thank the randomization formula god.

The maneuver at your home ( I counter with 3 - I lost ) :
Harbinger: 3 Melee
Harbinger: 3 Melee
Harbinger: 3 Maneuver
Runner: 1 Save
Runner: 1 Melee
Runner: 1 Missile
Runner: 1 Save
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Sat Jan 26, 2013 1:58 pm GMT    Post subject: Reply with quote

Move up to 6 - melee. Then I'll make a melee attack.

Minor Death: 4 Melee
Vampire: 3 Convert
Vampire: 4 Melee
Ghost: 3 Save
Ghost: 3 ID
Revenant: 2 Maneuver
Zombie: 2 Melee
Zombie: 1 Save

13 melee and 3 convert

I'll target 3 runners with the convert.
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Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

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PostPosted: Sun Jan 27, 2013 1:56 am GMT    Post subject: Reply with quote

The three convert ( 2 saved ) :
Runner: 1 ID
Runner: 1 Missile
Runner: 1 Save

I don't remember I can put these two back into my roll to save in the melee, if not we'll remove the last two runners from the results ( 10 saves with 4 counter ) : (I'll let the three runners die)
Harbinger: 3 ID
Harbinger: 3 ID
Harbinger: 4 Counter
Runner: 1 Melee
Runner: 1 Missile
Runner: 1 Maneuver

====
Counter attack ( 10 ) :
Harbinger: 4 Counter
Harbinger: 3 Melee
Harbinger: 3 Melee
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Mon Jan 28, 2013 7:28 am GMT    Post subject: Reply with quote

I'll take a Ghost and Zombie to the counter. Ghost steps down to Revenant.

Minor Death: Slay
Vampire: 3 Magic
Vampire: 3 Convert
Ghost: 4 Maneuver
Revenant: 2 Melee
Revenant: 2 Melee
Zombie: 1 Save

My zombies are an utter failure, aren't they?

So 1 save against 10. 9 damage goes through.
Minor Death - step down to Ghost
Vampire - Step down to zombie
Revenant

No reserves. EoT
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Mon Jan 28, 2013 7:31 am GMT    Post subject: Reply with quote

And I realized I forgot to bring back a zombie with convert. Oh well, at best I would've lost a zombie instead of a Revenant. So it makes little difference.

Anyways, I think this should be about right. let me know if you see anything wrong.


Turn Sequence: Zjeng, Dolus

Turn 5 - Zjeng

************************************************************************
Dolus
BUA
Dolus
DUA

Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus

Dolus
Dolus
Home Army

Zjeng's Home
(Dolus)
(Tower)
Frontier

(Standing Stones)
Dolus's Home

(Standing_Stones)
Zjeng
Home Army

Zjeng
Zjeng

*
Zjeng
Reserve Army
Zjeng
Summoning Pool
Zjeng
DUA

Zjeng
BUA


Last edited by Dolus on Tue Jan 29, 2013 11:23 am GMT; edited 1 time in total
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Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

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PostPosted: Mon Jan 28, 2013 7:23 pm GMT    Post subject: Reply with quote

I believe it should be my...
Home
War Driver: 3 Trample
War Driver: 3 ID
Battle Driver: 3 Maneuver
Battle Driver: 3 Maneuver
Runner: 2 Maneuver
Runner: 2 Maneuver

and
Horde
Harbinger: 4 Counter
Harbinger: 3 Melee
Harbinger: 3 Melee
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Mon Jan 28, 2013 8:37 pm GMT    Post subject: Reply with quote

Ah, I misread your save roll. You are correct on your horde. But I did cast finger of death on one runner at your home.
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Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

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PostPosted: Mon Jan 28, 2013 10:28 pm GMT    Post subject: Reply with quote

okay. Smile

I'll attempt maneuver at my home ( 7 ) :
War Driver: 3 Trample
War Driver: 3 Missile
Battle Driver: 2 Save
Battle Driver: 3 Maneuver
Runner: 1 Maneuver
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Tue Jan 29, 2013 11:23 am GMT    Post subject: Reply with quote

Lich: 3 Save
Lich: 3 Magic
Lich: 3 Save
Heucuva: 2 ID
Heucuva: 2 ID
Apparition: 1 Save

4*2 = 8. Countered. Smile
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Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

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PostPosted: Tue Jan 29, 2013 8:13 pm GMT    Post subject: Reply with quote

melee ( 5 ) :
War Driver: 3 ID
War Driver: 3 Save
Battle Driver: 3 Maneuver
Battle Driver: 2 ID
Runner: 2 Maneuver

That's horrible this would've been best for the maneuver.
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Tue Jan 29, 2013 9:05 pm GMT    Post subject: Reply with quote

That's okay, I can't roll for saves.

Lich: 3 Melee
Lich: 3 ID
Lich: 3 Magic
Heucuva: 3 Magic
Heucuva: 2 Melee
Apparition: 1 Melee

3 saves means a Heucuva dies. Sad day. Nothing to step down to either.

And since it won't hurt me, I'll counter.

Lich: 3 Melee
Lich: 3 Magic
Lich: 3 Save
Heucuva: 3 Magic
Apparition: 1 ID

4 melee. No cantrips. Sad
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Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

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PostPosted: Tue Jan 29, 2013 10:09 pm GMT    Post subject: Reply with quote

It's a sad day for both of us my friend. Why are we fighting again?

No saves:
War Driver: 4 Melee
War Driver: 3 Trample
Battle Driver: 2 Melee
Battle Driver: 2 Melee
Runner: 2 Maneuver

My two battle drivers will die for their incompetence.

I'm going to simply melee at your home / my horde.
6 melee
Harbinger: 3 Maneuver
Harbinger: 3 ID
Harbinger: 3 Melee

EoT
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Dolus
rare



Joined: 07 Sep 2011
Posts: 1307
Location: San Diego, CA

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PostPosted: Tue Jan 29, 2013 10:55 pm GMT    Post subject: Reply with quote

I sure wish this was my counter roll...

Ghost: 3 Melee
Vampire: 3 Convert
Ghost: 3 Melee
Revenant: 2 Melee
Zombie: 1 Melee
Zombie: 2 Melee

2 Ghosts will die and step down to a Revenant, Heucuva.

Counter-attack
Vampire: 4 Melee
Revenant: 2 ID
Revenant: 2 Save
Heucuva: 3 Magic
Zombie: 1 ID
Zombie: 1 Melee

8 melee.
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Zjeng
dragonsteed



Joined: 14 Jan 2012
Posts: 72
Location: Colorado

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PostPosted: Wed Jan 30, 2013 7:55 am GMT    Post subject: Reply with quote

Nice.
11 saves (8 counters):
Harbinger: 4 Counter
Harbinger: 3 Save
Harbinger: 4 Counter

Alas, I fear this does little to help in the end.
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