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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Fri Jan 25, 2013 7:11 am GMT Post subject: |
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Okay I'm going to maneuver your home to 4.
Those in my reserves: I'll try an archery attack at my home - why not -
( 3 missile ) :
Harbinger: 4 Counter
War Driver: 3 Missile
Battle Driver: 3 Maneuver
Runner: 2 Maneuver
Runner: 2 Maneuver
I'll reinforce my horde / your home with my harbinger.
I'll retreat my Battle driver and War driver and a runner from my horde to my reserves. (so, it should look like this):
Horde
Harbinger: 4 Counter
Harbinger: 4 Counter
Harbinger: 3 Maneuver
Runner: 1 Maneuver
Runner: 2 Maneuver
Runner: 1 Maneuver
Runner: 1 Melee
Reserves
War Driver: 3 Save
War Driver: 3 ID
Battle Driver: 3 Maneuver
Battle Driver: 2 Melee
Runner: 1 Maneuver
Runner: 1 Maneuver
Runner: 1 Missile |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Fri Jan 25, 2013 11:39 am GMT Post subject: |
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Lich: 3 ID
Lich: 3 ID
Lich: 3 Magic
Heucuva: 2 Melee
Heucuva: 3 Melee
Apparition: 1 Melee
6 saves.
Turn Sequence: Zjeng, Dolus
Turn 3 - Dolus
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Dolus
BUA
| | Dolus
DUA
| | Dolus
Reserve Army
| Dolus
Summoning Pool
| | * | | Dolus
| | Dolus
| | Dolus
Home Army
| | Zjeng's Home
(Dolus)
(Tower)
| | Frontier
(Standing Stones)
| | Dolus's Home
(Standing_Stones)
| | Zjeng
Home Army
| | Zjeng
| | Zjeng
| | * | | Zjeng
Reserve Army
| | Zjeng
Summoning Pool
| | Zjeng
DUA
| Zjeng
BUA
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Fri Jan 25, 2013 11:44 am GMT Post subject: |
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Magic in reserves:
Minor Death: 4 Plague
Vampire: 3 ID
Vampire: 3 Melee
Ghost: 3 Melee
Ghost: 3 Save
Revenant: 2 ID
Zombie: 1 Melee
5 magic
I'll reanimate dead to bring back a zombie for 3.
Magic @ Horde:
Lich: 3 Save
Lich: 4 Cantrip
Lich: 3 Magic
Heucuva: 2 Melee
Heucuva: 2 Melee
Apparition: 1 Melee
That's really sad...
I'll cast Finger of Death on a Runner at your reserves.
For reserves, I'll reinforce all of my reserves to my home.
Turn Sequence: Zjeng, Dolus
Turn 4 - Zjeng
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Dolus
BUA
| | Dolus
DUA
| | Dolus
Reserve Army
| Dolus
Summoning Pool
| | * | | Dolus
| | Dolus
| | Dolus
Home Army
| | Zjeng's Home
(Dolus)
(Tower)
| | Frontier
(Standing Stones)
| | Dolus's Home
(Standing_Stones)
| | Zjeng
Home Army
| | Zjeng
| | Zjeng
| | * | | Zjeng
Reserve Army
| | Zjeng
Summoning Pool
| | Zjeng
DUA
| Zjeng
BUA
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Fri Jan 25, 2013 5:39 pm GMT Post subject: |
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Okay, I'm going to attempt maneuver at my horde ( 3 ) :
Harbinger: 3 Melee
Harbinger: 4 Counter
Harbinger: 4 Counter
Runner: 1 Melee
Runner: 2 Maneuver
Runner: 1 ID
Runner: 1 Save
And: I'll attempt a missile attack ( zero!!! )
Harbinger: 3 Save
Harbinger: 3 Melee
Harbinger: 3 Melee
Runner: 1 Save
Runner: 1 Save
Runner: 2 Maneuver
Runner: 1 Save
I'll
Bring all of my reserves to my home.
EoT |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Fri Jan 25, 2013 6:00 pm GMT Post subject: |
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I won't oppose your maneuver. Up or down?
EDIT: Actually, I guess up. If you're assuming a missile attack, you'd have to go up or stay in the same spot.  |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Fri Jan 25, 2013 6:04 pm GMT Post subject: |
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Turn Sequence: Zjeng, Dolus
Turn 4 - Dolus
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Dolus
BUA
| | Dolus
DUA
| | Dolus
Reserve Army
| Dolus
Summoning Pool
| | * | | Dolus
| | Dolus
| | Dolus
Home Army
| | Zjeng's Home
(Dolus)
(Tower)
| | Frontier
(Standing Stones)
| | Dolus's Home
(Standing_Stones)
| | Zjeng
Home Army
| | Zjeng
| | Zjeng
| | * | | Zjeng
Reserve Army
| | Zjeng
Summoning Pool
| | Zjeng
DUA
| Zjeng
BUA
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Magic at horde:
Lich: 3 Save
Lich: 3 Melee
Lich: 3 Melee
Heucuva: 2 Magic
Heucuva: 2 Magic
Apparition: 1 Melee
What is up with my magic skills?
I'll Finger of Death another Runner at your home.
Maneuver attempt at my home.
Minor Death: Slay
Vampire: 3 Convert
Vampire: 3 Melee
Ghost: 3 Melee
Ghost: 4 Maneuver
Revenant: 2 Maneuver
Zombie: 2 Melee
Zombie: 1 Melee
6 maneuvers |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Sat Jan 26, 2013 8:32 am GMT Post subject: |
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I'm sorry your magic skills aren't working out. But if fingering my runners to death is any indication of what you'd do with higher magic rolls, I thank the randomization formula god.
The maneuver at your home ( I counter with 3 - I lost ) :
Harbinger: 3 Melee
Harbinger: 3 Melee
Harbinger: 3 Maneuver
Runner: 1 Save
Runner: 1 Melee
Runner: 1 Missile
Runner: 1 Save |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Sat Jan 26, 2013 1:58 pm GMT Post subject: |
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Move up to 6 - melee. Then I'll make a melee attack.
Minor Death: 4 Melee
Vampire: 3 Convert
Vampire: 4 Melee
Ghost: 3 Save
Ghost: 3 ID
Revenant: 2 Maneuver
Zombie: 2 Melee
Zombie: 1 Save
13 melee and 3 convert
I'll target 3 runners with the convert. |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Sun Jan 27, 2013 1:56 am GMT Post subject: |
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The three convert ( 2 saved ) :
Runner: 1 ID
Runner: 1 Missile
Runner: 1 Save
I don't remember I can put these two back into my roll to save in the melee, if not we'll remove the last two runners from the results ( 10 saves with 4 counter ) : (I'll let the three runners die)
Harbinger: 3 ID
Harbinger: 3 ID
Harbinger: 4 Counter
Runner: 1 Melee
Runner: 1 Missile
Runner: 1 Maneuver
====
Counter attack ( 10 ) :
Harbinger: 4 Counter
Harbinger: 3 Melee
Harbinger: 3 Melee |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Mon Jan 28, 2013 7:28 am GMT Post subject: |
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I'll take a Ghost and Zombie to the counter. Ghost steps down to Revenant.
Minor Death: Slay
Vampire: 3 Magic
Vampire: 3 Convert
Ghost: 4 Maneuver
Revenant: 2 Melee
Revenant: 2 Melee
Zombie: 1 Save
My zombies are an utter failure, aren't they?
So 1 save against 10. 9 damage goes through.
Minor Death - step down to Ghost
Vampire - Step down to zombie
Revenant
No reserves. EoT |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Mon Jan 28, 2013 7:31 am GMT Post subject: |
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And I realized I forgot to bring back a zombie with convert. Oh well, at best I would've lost a zombie instead of a Revenant. So it makes little difference.
Anyways, I think this should be about right. let me know if you see anything wrong.
Turn Sequence: Zjeng, Dolus
Turn 5 - Zjeng
| ***************** | ** | ***************** | ** | ***************** | ***************** | | Dolus
BUA
| | Dolus
DUA
| | Dolus
Reserve Army
| Dolus
Summoning Pool
| | * | | Dolus
| | Dolus
| | Dolus
Home Army
| | Zjeng's Home
(Dolus)
(Tower)
| | Frontier
(Standing Stones)
| | Dolus's Home
(Standing_Stones)
| | Zjeng
Home Army
| | Zjeng
| | Zjeng
| | * | | Zjeng
Reserve Army
| | Zjeng
Summoning Pool
| | Zjeng
DUA
| Zjeng
BUA
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Last edited by Dolus on Tue Jan 29, 2013 11:23 am GMT; edited 1 time in total |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Mon Jan 28, 2013 7:23 pm GMT Post subject: |
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I believe it should be my...
Home
War Driver: 3 Trample
War Driver: 3 ID
Battle Driver: 3 Maneuver
Battle Driver: 3 Maneuver
Runner: 2 Maneuver
Runner: 2 Maneuver
and
Horde
Harbinger: 4 Counter
Harbinger: 3 Melee
Harbinger: 3 Melee |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Mon Jan 28, 2013 8:37 pm GMT Post subject: |
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| Ah, I misread your save roll. You are correct on your horde. But I did cast finger of death on one runner at your home. |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Mon Jan 28, 2013 10:28 pm GMT Post subject: |
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okay.
I'll attempt maneuver at my home ( 7 ) :
War Driver: 3 Trample
War Driver: 3 Missile
Battle Driver: 2 Save
Battle Driver: 3 Maneuver
Runner: 1 Maneuver |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Tue Jan 29, 2013 11:23 am GMT Post subject: |
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Lich: 3 Save
Lich: 3 Magic
Lich: 3 Save
Heucuva: 2 ID
Heucuva: 2 ID
Apparition: 1 Save
4*2 = 8. Countered.  |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Tue Jan 29, 2013 8:13 pm GMT Post subject: |
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melee ( 5 ) :
War Driver: 3 ID
War Driver: 3 Save
Battle Driver: 3 Maneuver
Battle Driver: 2 ID
Runner: 2 Maneuver
That's horrible this would've been best for the maneuver. |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Tue Jan 29, 2013 9:05 pm GMT Post subject: |
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That's okay, I can't roll for saves.
Lich: 3 Melee
Lich: 3 ID
Lich: 3 Magic
Heucuva: 3 Magic
Heucuva: 2 Melee
Apparition: 1 Melee
3 saves means a Heucuva dies. Sad day. Nothing to step down to either.
And since it won't hurt me, I'll counter.
Lich: 3 Melee
Lich: 3 Magic
Lich: 3 Save
Heucuva: 3 Magic
Apparition: 1 ID
4 melee. No cantrips.  |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Tue Jan 29, 2013 10:09 pm GMT Post subject: |
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It's a sad day for both of us my friend. Why are we fighting again?
No saves:
War Driver: 4 Melee
War Driver: 3 Trample
Battle Driver: 2 Melee
Battle Driver: 2 Melee
Runner: 2 Maneuver
My two battle drivers will die for their incompetence.
I'm going to simply melee at your home / my horde.
6 melee
Harbinger: 3 Maneuver
Harbinger: 3 ID
Harbinger: 3 Melee
EoT |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Tue Jan 29, 2013 10:55 pm GMT Post subject: |
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I sure wish this was my counter roll...
Ghost: 3 Melee
Vampire: 3 Convert
Ghost: 3 Melee
Revenant: 2 Melee
Zombie: 1 Melee
Zombie: 2 Melee
2 Ghosts will die and step down to a Revenant, Heucuva.
Counter-attack
Vampire: 4 Melee
Revenant: 2 ID
Revenant: 2 Save
Heucuva: 3 Magic
Zombie: 1 ID
Zombie: 1 Melee
8 melee. |
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Zjeng dragonsteed
Joined: 14 Jan 2012 Posts: 72 Location: Colorado

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Posted: Wed Jan 30, 2013 7:55 am GMT Post subject: |
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Nice.
11 saves (8 counters):
Harbinger: 4 Counter
Harbinger: 3 Save
Harbinger: 4 Counter
Alas, I fear this does little to help in the end. |
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