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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Tue Apr 02, 2013 9:42 pm GMT Post subject: |
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yes,but I can't do direct damage to a single unit. So we are gonna stalemate I think. so sad too.
if I hadn't rolled the stupid minor I didn't need I might've been able to magic half the eldarim to death, but not the entire thing. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Wed Apr 03, 2013 9:49 am GMT Post subject: |
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Magic: Eagle Knight: 4 Melee
Eagle Knight: 3 Fly
Eagle Knight: 3 Melee
Knight: 2 ID
Knight: 3 Melee
Horseman: 1 Melee
Horseman: 1 Maneuver
Horseman: 1 Melee
Enchanter: 3 Melee
Enchanter: 3 ID
Enchanter: 4 Cantrip
Air Mithril Shield: 2 Save
5 ID and 4 cantrip for 14 total. I'll bring in my dkin champion for 12 and cast a watery double on my army for 2. |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Apr 07, 2013 3:03 pm GMT Post subject: |
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Turn Sequence: Dolus, Cliff, DialFforFunky
Turn 8
| ***************** | ***************** | **** | ***************** | ***************** | ** | ***************** | ***************** | | Dolus
BUA
| Dolus
DUA
| | Dolus
Reserve Army
| Dolus
Summoning Pool
| | * | | Dolus
Home Army
*Watery Double* | Cliff
| | DialFforFunky
| Dolus's Home
Temple | *
* | | Dolus
| Cliff
(B) (B) (B) (B) (B) (B) (B) (B) (B) (B)
*Dancing Lights* | | Dolus
| Cliff
Home Army
| | Cliff
Reserve Army
| Cliff
BUA
| | DialFforFunky
| Frontier
Standing Stones | | DialFforFunky
| Cliff's Home
Staning Stones
*Deadlands* | | Cliff
Summoning Pool
| Cliff
DUA
| *
* | | Dolus
| Cliff
| | DialFforFunky
Home Army
| DialFforFunky's Home
City | | * | | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | DialFforFunky
BUA
| DialFforFunky
DUA
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(B) = Burning Hands
F _________________ 717 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Wed Apr 10, 2013 1:01 pm GMT Post subject: |
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Cliff?
F _________________ 717 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Apr 12, 2013 8:35 am GMT Post subject: |
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I know I know, toomuch to do. feel free to treat me as an absence player if you can't wait. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Apr 12, 2013 8:59 am GMT Post subject: |
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turn terrain down to one.
roll for magic
Charkin - 2 Maneuver
Charkin - 3 Maneuver
Dragonne Knight - 4 Fly
Dragonne Knight - 2 Save
Dragonne Knight - 6 Maneuver
Dragonne Knight - 2 Maneuver
Inferno - 3 ID
Inferno - 2 Maneuver
Inferno - 2 Maneuver
Inferno - 2 Save
Inferno - 2 Magic
Smolderer - 4 Magic
9 magic
halved to 4 (3id and 1 normal)
double the ID's to green to get 7 green.
summon an ivory wyrm to Dolus home.
EOT
Dolus, when its your turn, just roll the dragon against yourself. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Apr 12, 2013 9:44 am GMT Post subject: |
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@ Cliff: I figured as much, so I tried not to pressure you too much. I hope I succeeded at it .
- Spell and effect expiration: Dancing Lights expires
- Initial Effects Phase: none
- Dragon Attack Phase: none
- First March: @ Cliff's home
Maneuver: no
Action: Magic

      
Result: 11 magic
8 black: 2 x Finger of Death on the Smolderer
3 black: Promote Dragonkin (Scout to Sentry)
- Reserve Phase:
Reinforce: The Warder moves to Cliff's home
- Spell and effect expiration: none
End my turn
Turn Sequence: Dolus, Cliff, DialFforFunky
Turn 9
| ***************** | ***************** | **** | ***************** | ***************** | ** | ***************** | ***************** | | Dolus
BUA
| Dolus
DUA
| | Dolus
Reserve Army
| Dolus
Summoning Pool
| | * | | Dolus
Home Army
*Watery Double* | Cliff
| | DialFforFunky
| Dolus's Home
Temple | *
* | | Dolus
| Cliff
(B) (B) (B) (B) (B) (B) (B) (B) (B) (B)
| | Dolus
| Cliff
Home Army
| | Cliff
Reserve Army
| Cliff
BUA
| | DialFforFunky
| Frontier
Standing Stones | | DialFforFunky
| Cliff's Home
Staning Stones
*Deadlands* | | Cliff
Summoning Pool
| Cliff
DUA
| *
* | | Dolus
| Cliff
| | DialFforFunky
Home Army
| DialFforFunky's Home
City | | * | | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | DialFforFunky
BUA
| DialFforFunky
DUA
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(B) = Burning Hands
F _________________ 717
Last edited by DialFforFunky on Fri Apr 12, 2013 9:46 am GMT; edited 1 time in total |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Apr 12, 2013 9:46 am GMT Post subject: |
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I hate last stands, but I see now what I must do. I don't like my odds, but a small percentage chance is better than none right? _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Fri Apr 12, 2013 10:07 am GMT Post subject: |
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| cliffwiggs wrote: | | I hate last stands, but I see now what I must do. I don't like my odds, but a small percentage chance is better than none right? |
I'm very curious about your next moves then. Until my last turn, I thought your position was pretty decent. But when I evaluated my Dancing Lights, I realized that you didn't have access to red-magic-doubling, which hurts Scalders a lot. I still haven't really decided my next moves, though your next turns will probably help out a lot.
F _________________ 717 |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Fri Apr 12, 2013 1:09 pm GMT Post subject: |
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it comes down to your last turn. You can do direct damage and I can't, simple as that.
I believe I would lose the slow magic game to attrition, so right now I feel my best chance is something more aggressive. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Mon Apr 15, 2013 8:20 am GMT Post subject: |
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Air Ivory Wyrm: 5 Breath
2 knights and a horseman die.
Combo Roll:
Eagle Knight: 3 Missile
Eagle Knight: 3 Melee
Eagle Knight: 4 Melee
Horseman: 1 Melee
Horseman: 1 Maneuver
Enchanter: 3 ID
Enchanter: 2 Save
Enchanter: 3 ID
Air Mithril Shield: 3 Save
Sufficient melee to slay the dragon.
Promote horseman to knight. dragontroop to dragonsteed (or w/e the next level is).
Roll for magic:
Eagle Knight: 3 ID
Eagle Knight: 3 Fly
Eagle Knight: 3 ID
Knight: 3 Melee
Horseman: 1 Melee
Enchanter: 3 ID
Enchanter: 3 Magic
Enchanter: 3 Magic
Air Mithril Shield: 3 Save
6 magic + 9 ID = 24 magic total
4x lightning strike targetting, in order:
Crusader
Crusader
Sorcerer
Sorcerer
EoT - Watery Double expires
Last edited by Dolus on Mon Apr 15, 2013 10:28 am GMT; edited 2 times in total |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Apr 15, 2013 8:55 am GMT Post subject: |
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Save rolls:
  
Result: Dragoncrusaders save, Sorceres die. Also, 4 cantrip.
3 Black - Promote Dragonkin (Sentry to Spy)
edit: oops, took my turn prematurely... Shame about the nice rolls.
Turn Sequence: Dolus, Cliff, DialFforFunky
Turn 10
| ***************** | ***************** | **** | ***************** | ***************** | ** | ***************** | ***************** | | Dolus
BUA
| Dolus
DUA
| | Dolus
Reserve Army
| Dolus
Summoning Pool
| | * | | Dolus
Home Army
| Cliff
| | DialFforFunky
| Dolus's Home
Temple | *
* | | Dolus
| Cliff
(B) (B) (B) (B) (B) (B) (B) (B) (B) (B) | | Dolus
| Cliff
Home Army
| | Cliff
Reserve Army
| Cliff
BUA
| | DialFforFunky
| Frontier
Standing Stones | | DialFforFunky
| Cliff's Home
Staning Stones
*Deadlands* | | Cliff
Summoning Pool
| Cliff
DUA
| *
* | | Dolus
| Cliff
| | DialFforFunky
Home Army
| DialFforFunky's Home
City | | * | | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | DialFforFunky
BUA
| DialFforFunky
DUA
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(B) = Burning Hands
F _________________ 717
Last edited by DialFforFunky on Mon Apr 15, 2013 12:23 pm GMT; edited 2 times in total |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Mon Apr 15, 2013 10:16 am GMT Post subject: |
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| Dolus wrote: | Air Wyrm: 5 Breath
2 knights and a horseman die.
Combo Roll:
Eagle Knight: 3 Missile
Eagle Knight: 3 Melee
Eagle Knight: 4 Melee
Horseman: 1 Melee
Horseman: 1 Maneuver
Enchanter: 3 ID
Enchanter: 2 Save
Enchanter: 3 ID
Air Mithril Shield: 3 Save
Sufficient melee to slay the dragon.
Promote horseman to knight. dragontroop to dragonsteed (or w/e the next level is).
Roll for magic:
Eagle Knight: 3 ID
Eagle Knight: 3 Fly
Eagle Knight: 3 ID
Knight: 3 Melee
Horseman: 1 Melee
Enchanter: 3 ID
Enchanter: 3 Magic
Enchanter: 3 Magic
Air Mithril Shield: 3 Save
6 magic + 9 ID = 24 magic total
4x lightning strike targetting, in order:
Crusader
Crusader
Sorcerer
Sorcerer
EoT - Watery Double expires |
Does Air Wyrm = Blue Dragon?
If so how did you slay a blue dragon that rolled breath? _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Apr 15, 2013 10:18 am GMT Post subject: |
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| Matthias Maccabeus wrote: |
Does Air Drake = Blue Dragon?
If so how did you slay a blue dragon that rolled breath? |
I think Dolus was being creative with the names, as a ivory Dragon was present at the terrain. The procedure was ok.
F _________________ 717 |
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Matthias Maccabeus rare
Joined: 18 Mar 2011 Posts: 1551 Location: Nebraska

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Posted: Mon Apr 15, 2013 10:20 am GMT Post subject: |
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| DialFforFunky wrote: | | Matthias Maccabeus wrote: |
Does Air Drake = Blue Dragon?
If so how did you slay a blue dragon that rolled breath? |
I think Dolus was being creative with the names, as a ivory Dragon was present at the terrain. The procedure was ok.
F |
I was wondering since I saw the Ivory on the board, just didn't know if I missed something. _________________ HeroScape - Tree Town Open Champion (2008, 2016), Nebraska Skirmish Champion (2008, 2010) GenCon LightWeight Champion (2009), GenCon General Wars (Aquilla Champion 2009) GenCon Unique Hero Champion (2009, 2010)
Dragon Dice - Gen Con Worlds Champion 2011, 2012, 2016, 2017 O Town 2013 Overall Winner |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Mon Apr 15, 2013 10:27 am GMT Post subject: |
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| Oops. Yes. In my excel, I already had "Air Wyrm" but not "Ivory Wyrm". They have all the same faces, so I figured I'd just roll it and change the name. I forgot to. Functionally, though, it should all be correct. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Tue Apr 23, 2013 9:59 am GMT Post subject: |
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sorry about being an 'absent abbie'...
no maneuver, roll for magic.
Charkin - 4 Counter
Charkin - 2 Melee
Dragonne Knight - 3 ID
Dragonne Knight - 4 Fly
Dragonne Knight - 2 Save
Dragonne Knight - 2 Save
Inferno - 4 Cantrip
Inferno - 4 Cantrip
Inferno - 2 Save
Inferno - 6 Magic
Inferno - 2 Magic
3 ID, 16 magic... taken as red is 19 points
6 - Spark of life the uncommon
6 - dancing lights on the highland
4 - burning hands on my last inferno
3 - firestorm on the elves (make it good)
After those all resolve, retreat everything to reserves.
EOT _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Tue Apr 23, 2013 11:51 am GMT Post subject: |
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Firestorm:
Eagle Knight: 3 Melee
Eagle Knight: 3 ID
Eagle Knight: 3 Fly
Knight: 2 ID
Horseman: 1 Melee
Enchanter: 4 Cantrip
Enchanter: 3 ID
Enchanter: 4 Cantrip
Air Mithril Shield: 1 Save
Plus whatever my dragonkin roll.
8 cantrips
lightning strike that black dragonkin before he revives some eldarim.
Watery Double on my army. |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Tue Apr 23, 2013 12:05 pm GMT Post subject: |
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| Dolus wrote: |
lightning strike that black dragonkin before he revives some eldarim.
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FYI - dkin autosaves count during individual rolls. So they can only die on a belly. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Dolus rare
Joined: 07 Sep 2011 Posts: 1307 Location: San Diego, CA

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Posted: Tue Apr 23, 2013 12:39 pm GMT Post subject: |
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| cliffwiggs wrote: | | Dolus wrote: |
lightning strike that black dragonkin before he revives some eldarim.
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FYI - dkin autosaves count during individual rolls. So they can only die on a belly. |
That's right. I'm dumb. So as good of saves as all of your other dice. My lightning strikes are useless.
Instead I'll revive my knight. |
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