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Single Race: Coral Elves, Scalders and Eldarim at Sea!
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cliffwiggs
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PostPosted: Tue Apr 02, 2013 9:42 pm GMT    Post subject: Reply with quote

yes,but I can't do direct damage to a single unit. So we are gonna stalemate I think. so sad too.

if I hadn't rolled the stupid minor I didn't need I might've been able to magic half the eldarim to death, but not the entire thing.
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Dolus
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PostPosted: Wed Apr 03, 2013 9:49 am GMT    Post subject: Reply with quote

Magic: Eagle Knight: 4 Melee
Eagle Knight: 3 Fly
Eagle Knight: 3 Melee
Knight: 2 ID
Knight: 3 Melee
Horseman: 1 Melee
Horseman: 1 Maneuver
Horseman: 1 Melee
Enchanter: 3 Melee
Enchanter: 3 ID
Enchanter: 4 Cantrip
Air Mithril Shield: 2 Save

5 ID and 4 cantrip for 14 total. I'll bring in my dkin champion for 12 and cast a watery double on my army for 2.
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DialFforFunky
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Joined: 11 May 2010
Posts: 1992
Location: Groningen

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PostPosted: Sun Apr 07, 2013 3:03 pm GMT    Post subject: Reply with quote

Turn Sequence: Dolus, Cliff, DialFforFunky

Turn 8
************************************************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Home Army

*Watery Double*
Cliff
DialFforFunky
Dolus's Home

Temple
*
*
Dolus
Cliff
(B) (B) (B) (B) (B) (B) (B) (B) (B) (B)
*Dancing Lights*
Dolus
Cliff
Home Army
Cliff
Reserve Army
Cliff
BUA
DialFforFunky
Frontier

Standing Stones
DialFforFunky
Cliff's Home

Staning Stones
*Deadlands*
Cliff
Summoning Pool
Cliff
DUA
*
*
Dolus
Cliff
DialFforFunky
Home Army
DialFforFunky's Home

City
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
BUA
DialFforFunky
DUA

(B) = Burning Hands


F
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DialFforFunky
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PostPosted: Wed Apr 10, 2013 1:01 pm GMT    Post subject: Reply with quote

Cliff?


F
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cliffwiggs
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PostPosted: Fri Apr 12, 2013 8:35 am GMT    Post subject: Reply with quote

I know I know, toomuch to do. feel free to treat me as an absence player if you can't wait.
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cliffwiggs
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PostPosted: Fri Apr 12, 2013 8:59 am GMT    Post subject: Reply with quote

turn terrain down to one.

roll for magic

Charkin - 2 Maneuver
Charkin - 3 Maneuver
Dragonne Knight - 4 Fly
Dragonne Knight - 2 Save
Dragonne Knight - 6 Maneuver
Dragonne Knight - 2 Maneuver
Inferno - 3 ID
Inferno - 2 Maneuver
Inferno - 2 Maneuver
Inferno - 2 Save
Inferno - 2 Magic
Smolderer - 4 Magic

9 magic
halved to 4 (3id and 1 normal)

double the ID's to green to get 7 green.

summon an ivory wyrm to Dolus home.

EOT

Dolus, when its your turn, just roll the dragon against yourself.
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DialFforFunky
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PostPosted: Fri Apr 12, 2013 9:44 am GMT    Post subject: Reply with quote

@ Cliff: I figured as much, so I tried not to pressure you too much. I hope I succeeded at it Smile.


  • Spell and effect expiration: Dancing Lights expires
  • Initial Effects Phase: none
  • Dragon Attack Phase: none


  • First March: @ Cliff's home
    Maneuver: no
    Action: Magic



    Result: 11 magic

    8 black: 2 x Finger of Death on the Smolderer
    3 black: Promote Dragonkin (Scout to Sentry)


  • Reserve Phase:
    Reinforce: The Warder moves to Cliff's home
  • Spell and effect expiration: none

End my turn

Turn Sequence: Dolus, Cliff, DialFforFunky

Turn 9
************************************************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Home Army

*Watery Double*
Cliff
DialFforFunky
Dolus's Home


Temple
*
*
Dolus
Cliff
(B) (B) (B) (B) (B) (B) (B) (B) (B) (B)
Dolus
Cliff
Home Army
Cliff
Reserve Army
Cliff
BUA
DialFforFunky
Frontier

Standing Stones
DialFforFunky
Cliff's Home

Staning Stones
*Deadlands*
Cliff
Summoning Pool
Cliff
DUA
*
*
Dolus
Cliff
DialFforFunky
Home Army
DialFforFunky's Home

City
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
BUA
DialFforFunky
DUA

(B) = Burning Hands


F
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Last edited by DialFforFunky on Fri Apr 12, 2013 9:46 am GMT; edited 1 time in total
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cliffwiggs
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PostPosted: Fri Apr 12, 2013 9:46 am GMT    Post subject: Reply with quote

I hate last stands, but I see now what I must do. I don't like my odds, but a small percentage chance is better than none right?
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DialFforFunky
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PostPosted: Fri Apr 12, 2013 10:07 am GMT    Post subject: Reply with quote

cliffwiggs wrote:
I hate last stands, but I see now what I must do. I don't like my odds, but a small percentage chance is better than none right?


I'm very curious about your next moves then. Until my last turn, I thought your position was pretty decent. But when I evaluated my Dancing Lights, I realized that you didn't have access to red-magic-doubling, which hurts Scalders a lot. I still haven't really decided my next moves, though your next turns will probably help out a lot.


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cliffwiggs
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PostPosted: Fri Apr 12, 2013 1:09 pm GMT    Post subject: Reply with quote

it comes down to your last turn. You can do direct damage and I can't, simple as that.

I believe I would lose the slow magic game to attrition, so right now I feel my best chance is something more aggressive.
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Dolus
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PostPosted: Mon Apr 15, 2013 8:20 am GMT    Post subject: Reply with quote

Air Ivory Wyrm: 5 Breath

2 knights and a horseman die.

Combo Roll:
Eagle Knight: 3 Missile
Eagle Knight: 3 Melee
Eagle Knight: 4 Melee
Horseman: 1 Melee
Horseman: 1 Maneuver
Enchanter: 3 ID
Enchanter: 2 Save
Enchanter: 3 ID
Air Mithril Shield: 3 Save

Sufficient melee to slay the dragon.
Promote horseman to knight. dragontroop to dragonsteed (or w/e the next level is).

Roll for magic:
Eagle Knight: 3 ID
Eagle Knight: 3 Fly
Eagle Knight: 3 ID
Knight: 3 Melee
Horseman: 1 Melee
Enchanter: 3 ID
Enchanter: 3 Magic
Enchanter: 3 Magic
Air Mithril Shield: 3 Save

6 magic + 9 ID = 24 magic total

4x lightning strike targetting, in order:
Crusader
Crusader
Sorcerer
Sorcerer


EoT - Watery Double expires


Last edited by Dolus on Mon Apr 15, 2013 10:28 am GMT; edited 2 times in total
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DialFforFunky
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PostPosted: Mon Apr 15, 2013 8:55 am GMT    Post subject: Reply with quote

Save rolls:



Result: Dragoncrusaders save, Sorceres die. Also, 4 cantrip.

3 Black - Promote Dragonkin (Sentry to Spy)


edit: oops, took my turn prematurely... Shame about the nice rolls.


Turn Sequence: Dolus, Cliff, DialFforFunky

Turn 10
************************************************************************************************************
Dolus
BUA
Dolus
DUA
Dolus
Reserve Army
Dolus
Summoning Pool
*
Dolus
Home Army
Cliff
DialFforFunky
Dolus's Home

Temple
*
*
Dolus
Cliff
(B) (B) (B) (B) (B) (B) (B) (B) (B) (B)
Dolus
Cliff
Home Army
Cliff
Reserve Army
Cliff
BUA
DialFforFunky
Frontier

Standing Stones
DialFforFunky
Cliff's Home

Staning Stones
*Deadlands*
Cliff
Summoning Pool
Cliff
DUA
*
*
Dolus
Cliff
DialFforFunky
Home Army
DialFforFunky's Home

City
*
DialFforFunky
Reserve Army
DialFforFunky
Summoning Pool
DialFforFunky
BUA
DialFforFunky
DUA

(B) = Burning Hands


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Last edited by DialFforFunky on Mon Apr 15, 2013 12:23 pm GMT; edited 2 times in total
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Matthias Maccabeus
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PostPosted: Mon Apr 15, 2013 10:16 am GMT    Post subject: Reply with quote

Dolus wrote:
Air Wyrm: 5 Breath

2 knights and a horseman die.

Combo Roll:
Eagle Knight: 3 Missile
Eagle Knight: 3 Melee
Eagle Knight: 4 Melee
Horseman: 1 Melee
Horseman: 1 Maneuver
Enchanter: 3 ID
Enchanter: 2 Save
Enchanter: 3 ID
Air Mithril Shield: 3 Save

Sufficient melee to slay the dragon.
Promote horseman to knight. dragontroop to dragonsteed (or w/e the next level is).

Roll for magic:
Eagle Knight: 3 ID
Eagle Knight: 3 Fly
Eagle Knight: 3 ID
Knight: 3 Melee
Horseman: 1 Melee
Enchanter: 3 ID
Enchanter: 3 Magic
Enchanter: 3 Magic
Air Mithril Shield: 3 Save

6 magic + 9 ID = 24 magic total

4x lightning strike targetting, in order:
Crusader
Crusader
Sorcerer
Sorcerer


EoT - Watery Double expires


Does Air Wyrm = Blue Dragon?

If so how did you slay a blue dragon that rolled breath?
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DialFforFunky
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PostPosted: Mon Apr 15, 2013 10:18 am GMT    Post subject: Reply with quote

Matthias Maccabeus wrote:

Does Air Drake = Blue Dragon?

If so how did you slay a blue dragon that rolled breath?


I think Dolus was being creative with the names, as a ivory Dragon was present at the terrain. The procedure was ok.


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Matthias Maccabeus
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PostPosted: Mon Apr 15, 2013 10:20 am GMT    Post subject: Reply with quote

DialFforFunky wrote:
Matthias Maccabeus wrote:

Does Air Drake = Blue Dragon?

If so how did you slay a blue dragon that rolled breath?


I think Dolus was being creative with the names, as a ivory Dragon was present at the terrain. The procedure was ok.


F


I was wondering since I saw the Ivory on the board, just didn't know if I missed something.
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Dolus
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PostPosted: Mon Apr 15, 2013 10:27 am GMT    Post subject: Reply with quote

Oops. Yes. In my excel, I already had "Air Wyrm" but not "Ivory Wyrm". They have all the same faces, so I figured I'd just roll it and change the name. I forgot to. Functionally, though, it should all be correct.
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cliffwiggs
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PostPosted: Tue Apr 23, 2013 9:59 am GMT    Post subject: Reply with quote

sorry about being an 'absent abbie'...

no maneuver, roll for magic.

Charkin - 4 Counter
Charkin - 2 Melee
Dragonne Knight - 3 ID
Dragonne Knight - 4 Fly
Dragonne Knight - 2 Save
Dragonne Knight - 2 Save
Inferno - 4 Cantrip
Inferno - 4 Cantrip
Inferno - 2 Save
Inferno - 6 Magic
Inferno - 2 Magic

3 ID, 16 magic... taken as red is 19 points

6 - Spark of life the uncommon
6 - dancing lights on the highland
4 - burning hands on my last inferno
3 - firestorm on the elves (make it good)

After those all resolve, retreat everything to reserves.
EOT
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Dolus
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PostPosted: Tue Apr 23, 2013 11:51 am GMT    Post subject: Reply with quote

Firestorm:

Eagle Knight: 3 Melee
Eagle Knight: 3 ID
Eagle Knight: 3 Fly
Knight: 2 ID
Horseman: 1 Melee
Enchanter: 4 Cantrip
Enchanter: 3 ID
Enchanter: 4 Cantrip
Air Mithril Shield: 1 Save


Plus whatever my dragonkin roll.

8 cantrips

lightning strike that black dragonkin before he revives some eldarim.
Watery Double on my army.
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cliffwiggs
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PostPosted: Tue Apr 23, 2013 12:05 pm GMT    Post subject: Reply with quote

Dolus wrote:

lightning strike that black dragonkin before he revives some eldarim.


FYI - dkin autosaves count during individual rolls. So they can only die on a belly.
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Dolus
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PostPosted: Tue Apr 23, 2013 12:39 pm GMT    Post subject: Reply with quote

cliffwiggs wrote:
Dolus wrote:

lightning strike that black dragonkin before he revives some eldarim.


FYI - dkin autosaves count during individual rolls. So they can only die on a belly.


That's right. I'm dumb. So as good of saves as all of your other dice. Razz My lightning strikes are useless.

Instead I'll revive my knight.
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