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Daemon Dice™ - andymonte vs Dolus
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andymonte
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PostPosted: Thu Apr 11, 2013 2:00 pm GMT    Post subject: Daemon Dice - andymonte vs Dolus Reply with quote

Standard 13-die daemon that consists of:

2 Arm
1 Brain
2 Leg
2 Lungs
2 Pincer
2 Shell
2 Wings

I'll wait for you to post your daemon then I'll roll for initiative when I get home from work tonight.

For easy reference here are the dice along with their faces.



1. Roll
a. Activate Dice:
Each die can be used for one game effect per turn. Activate your dice that aren't stunned, wounded, or grabbed. If you choose to activate a grabbing die, then it releases its target.
b. Apply Foe's Minuses:
Place to your left a number of dice equal to your foe's current minuses. These minus-ed dice cannot be rolled and are out of play this turn.
c. Roll Dice:
Roll all your remaining active dice. If you can't roll at least one body part, your daemon loses the battle immediately. The symbols they roll are the effect they can have this turn.

2. Recover
a. Recover Stuns:
You can use pluses now to recover stunned body parts. Put all used pluses and recovered body parts to your left, with your other spent dice. These dice are out of play for the rest of your turn.

3. Defend
a. Apply Defenses:
Match your defenses (and any boosting pluses) against any attacks arrayed against you. You and your foe now each set aside these spent
defenses and negated attacks to the left.
b. Suffer Stuns & Wounds:
Damage from any of your foe's attacks that you didn't negate and poison effects are applied to body parts. If an attack stuns a die, put that
stunned die to your right. If an attack wounds a die, put that wounded
die to your right separate from your stunned dice. If you don’t have
at least one body part that isn’t stunned, wounded or grabbed, your daemon loses the battle immediately.

Note: You can choose grabbed or spent body parts to suffer damage.

4. Attack
a. Apply Grabs:
Apply any of your grabbing effects.
b. Set Aside Minuses:
Group all minuses (including any faces that generate minuses) you rolled and set in front of you; they will count against your foe's next turn.
c. Array Attacks:
Set your attacks where your foe can see them, along with any pluses
you assign to boost each. Now it's your foe's turn.


Last edited by andymonte on Sat Apr 13, 2013 1:09 am GMT; edited 3 times in total
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Dolus
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PostPosted: Thu Apr 11, 2013 2:57 pm GMT    Post subject: Reply with quote

My daemon consists of:

2x Mouth
2x Shell
3x Stinger
3x Tentacle
2x Leg
1x Lungs

My Initiative Roll:
Mouth: Mouth
Mouth: Mouth
Shell: Plus
Shell: Block
Stinger: Minus
Stinger: Stinger
Stinger: Minus
Tentacle: Tentacle
Tentacle: Tentacle
Tentacle: Plus
Leg: Leg
Leg: Dodge
Lungs: Plus

6 total initative (2 of which are minuses)

And I will choose to be a purebred Rot Daemon if we want to make use of their purebre/half-breed powers and such.
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andymonte
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PostPosted: Thu Apr 11, 2013 7:39 pm GMT    Post subject: Reply with quote

I will be a Frost daemon.

Initiative Roll.


2 Arm rolled Arm and Stun
1 Brain rolled Plus
2 Leg rolled Dodge and Stun
2 Lungs rolled 2 Lungs
2 Pincer rolled Minus and Stun
2 Shell rolled Block and Plus
2 Wings rolled Plus and Dodge

3 Plus
2 Dodge
1 Minus
-----
6 Initiative

I'll roll first. -2 dice (Shell and Lungs) from your Minuses.

2 Leg
2 Plus
Brain

3 Block
Dodge

2 Minus

Attack array:

Leg with Plus
Leg with Plus and Brain

Your turn.


Last edited by andymonte on Thu Apr 11, 2013 9:02 pm GMT; edited 1 time in total
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chuckpint
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PostPosted: Thu Apr 11, 2013 8:41 pm GMT    Post subject: Reply with quote

Um... andymonte, usually the person with the highest initiative roll goes first....

However, as I count it, you both got 6. So you both need to roll again.
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andymonte
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PostPosted: Thu Apr 11, 2013 8:51 pm GMT    Post subject: Reply with quote

You're right.

Reroll coming up...

3 Plus
1 Dodge
1 Wings
----
5 Initiative
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Dolus
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PostPosted: Fri Apr 12, 2013 8:35 am GMT    Post subject: Reply with quote

3 Minus, plus.

Only four. Looks like you're first, but I got there minuses! Smile
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andymonte
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PostPosted: Fri Apr 12, 2013 10:46 am GMT    Post subject: Reply with quote

Darn you! Mr. Green

Ok, here's my roll less the 3 dice (Brain, Lung, and Wing).

2 Arm rolled Stun and Block
2 Leg rolled Leg and Dodge
Lungs rolled Plus
2 Pincer rolled Pincer and Stun
2 Shell rolled Shell and Block
Wings rolled Wings

Attack Array
Stun
Leg
Pincer with Plus
Stun

Set aside for Defense
Block
Dodge
Shell
Block

Set aside for Minus

Wings (targeting one Stinger)

You're up.
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Dolus
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PostPosted: Fri Apr 12, 2013 11:44 pm GMT    Post subject: Reply with quote

So I'm still figuring stuff out, so let me know what I do wrong. From what I'm understanding, I'll activate dice that I can and roll, apply those results to defend against your attacks. Then apply attacks from my roll. Meaning that your defense rolls from your first turn don't matter?

Minused
Stinger

Roll
Mouth: Mouth
Mouth: Mouth
Shell: Shell
Shell: Plus
Stinger: Stinger
Stinger: Minus
Tentacle: Plus
Tentacle: Plus
Tentacle: Plus
Leg: Dodge
Leg: Leg
Lungs: Plus

Recover
Nothing to recover

Defend
Leg - Block with Shell

My Dodge can't block anything, right?

Suffer stuns and wounds
Pincer with Plus - Tentacle (plus) is wounded
Stun - Leg (that rolled Dodge)
Stun - Stinger (minused/not rolled)

Attack
Mouth: Mouth + Tentacle: Plus
Mouth: Mouth + Lungs: Plus
Stinger: Stinger + Shell: Plus
Leg: Leg + Tentacle: Plus

So all four attacks have a plus.

Stinger: Minus



State:
Grabbing
none

Grabbed
none

Wounded
Tentacle

Stunned
Leg
Stinger

Minuses
Stinger: Minus

Attacks
Mouth: Mouth + Tentacle: Plus
Mouth: Mouth + Lungs: Plus
Stinger: Stinger + Shell: Plus
Leg: Leg + Tentacle: Plus

The Rest
Shell




So let me know if I did this right or if I did stuff wrong, what all I did wrong. Laughing
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andymonte
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PostPosted: Sat Apr 13, 2013 1:26 am GMT    Post subject: Reply with quote

If I understand correctly, then yes, the defenses from my first turn are unused and lost when my new turn starts.

Under the old rules, the Leg was considered a sweep attack, but I am not seeing that it is under the current. So your Dodge cannot block any of my attacks since they are not considered ray or sweep attacks.

I don't think you can choose to have the minused Stinger take the Stun as it is considered out of play for this turn.

Chuck or Cliff, or anyone experienced, please shed light - thanks.
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piMaster
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PostPosted: Sat Apr 13, 2013 6:54 am GMT    Post subject: Reply with quote

andymonte wrote:
If I understand correctly, then yes, the defenses from my first turn are unused and lost when my new turn starts.

Correct.

Quote:
Under the old rules, the Leg was considered a sweep attack, but I am not seeing that it is under the current.

No, it was a 2 stun attack that required you to block each point seperately. Once you started adding pluses to it, it quickly became overpowered and I'm glad they changed it.

Quote:
So your Dodge cannot block any of my attacks since they are not considered ray or sweep attacks.

Correct.

Quote:
I don't think you can choose to have the minused Stinger take the Stun as it is considered out of play for this turn.

Minused and spent dice can be taken for stuns/wounds (tentacles that are grabbbing something can be taken too). The only body parts that cannot take damage are those that are already stunned or wounded.
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andymonte
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PostPosted: Sat Apr 13, 2013 11:47 am GMT    Post subject: Reply with quote

Thanks piMaster!

1. a. Activate Dice. No Stuns, Would, or Grabbed dice.

b. Apply Minuses. Set Wings aside.

c. Roll Dice.
2 Arm rolled Arm and Stun
1 Brain rolled Plus
2 Leg rolled Leg and Stun
2 Lungs rolled Plus and Plus
2 Pincer rolled Stun and Minus
2 Shell rolled Block and Block
1 Wings rolled Wings

2. Recover Stuns. None to recover.

3. Defend.

a. Apply Defenses.

Block with Plus to your Mouth with Plus = negated
Block with Plus to your Mouth with Plus = negated
Arm with Plus to your Stinger with Plus = negated
nothing against your Leg with Plus = two stuns

b. Suffer Stuns and Wounds.

minused Wings is stunned
Lungs is stunned

4. Attack.

a. Apply Grabs. No grabs

b. Set Aside Minuses. Wings (targeting your Lungs) and Minus

c. Array Attack
Leg
Stun
Stun
Stun

EOT
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Dolus
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PostPosted: Mon Apr 15, 2013 8:33 am GMT    Post subject: Reply with quote

State:
Wounded
Tentacle

Stunned
Leg
Stinger

Minused
Lungs
Tentacle

Activate/Roll:
Mouth: Mouth
Mouth: Minus
Shell: Plus
Shell: Shell
Stinger: Stinger
Stinger: Minus
Tentacle: Minus
Leg: Leg

Recover
I have only one plus, so due to your ability, I can't recover anything.

Defend
Shell defends against leg.

Suffer stuns
3 stuns which will hit:
Lungs
Tentacle
Shell (rolled shell)

Attack
Mouth: Mouth + Shell: Plus
Stinger: Stinger
Leg: Leg

Mouth: Minus
Stinger: Minus
Tentacle: Minus

End Turn - Rot your lungs so they go from stunned to wounded.

If I have time later today, I'll see if I can construct a board, since we have dice images now.
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Dolus
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PostPosted: Mon Apr 15, 2013 9:25 am GMT    Post subject: Reply with quote

Putting together something simple for now. I'll continue to edit this as we go until it represents our current board state.
EDIT: Finished for now. It looks ugly, but over time we can figure out how we want to make it look and lay it out. One of the difficulties I realized that makes this different than Dragon Dice is that it matters which face is showing on the die for the board update, but you could still care about which die it is that's being displayed.

I did it similar to the playmat, except I consolidated it down to 2 rows, and mostly put active dice on top, inactive dice on top (using my terminology of active, not the game's definition).

andymonte

Grabbing
Attacks
Minuses
Defenses
Spent & Minus-ed

Grabbed
Stunned

Wounded



Dolus

Grabbing
Attacks
+(Shell)


Minuses
(Mouth) (Stinger) (Tentacle)
Defenses
Spent & Minus-ed
Grabbed
Stunned

Wounded





EDIT: Yay! Now my die roller has images!
Shell: Tentacle: Mouth:
Stinger: Mouth:
Tentacle: Shell:
Leg: Stinger:
Lungs: Stinger:
Tentacle:
Leg:
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cliffwiggs
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PostPosted: Mon Apr 15, 2013 10:54 am GMT    Post subject: Reply with quote

Dolus wrote:
One of the difficulties I realized that makes this different than Dragon Dice™ is that it matters which face is showing on the die for the board update, but you could still care about which die it is that's being displayed.
good point, hmm... a tooltip could solve this, but that involves moving the mouse around... an interesting issue.

Quote:
EDIT: Yay! Now my die roller has images!
are you using an excel based one?
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Dolus
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PostPosted: Mon Apr 15, 2013 10:58 am GMT    Post subject: Reply with quote

cliffwiggs wrote:
Quote:
EDIT: Yay! Now my die roller has images!
are you using an excel based one?


Yup. It makes it easy for me to take wherever and transfer between machines, or even use on Google Docs. And I don't even have to enable macros to "roll".

I've wanted to do the same for Dragon Dice, but there's so many more dice I just haven't bothered to, yet. But I'm still considering it...
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Dolus
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PostPosted: Mon Apr 15, 2013 4:03 pm GMT    Post subject: Reply with quote

Okay, so I'm stealing and modifying the format that Funky created.


Monster
Roll/Status


Summary of attack:
Mouth with plus
Stinger
Leg
3 Minuses


Statuses of body parts:
MINUSED
STUNNED
WOUNDED


Monster
Status


Last edited by Dolus on Mon Apr 15, 2013 4:54 pm GMT; edited 2 times in total
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andymonte
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PostPosted: Mon Apr 15, 2013 4:36 pm GMT    Post subject: Reply with quote

That Tentacle should be a Shell.

1. Activate dice.

Lungs wounded, Wings stunned

Apply minues: Brain, Arm, Wing

Active Dice


Rolled Dice


2. Recover Stuns
Use lone Plus to recover stunned Wings.

3. Defend

a. Apply Defenses

Shell against your Mouth with plus = negated
Block against your Stinger = negated
Arm against your Leg = negated

b. Suffer Stuns and Wounds

None to apply

4. Attack

a. Apply Grabs.

No grabs

b. Set aside minuses.

No minuses

c. Array Attack



EOT
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Dolus
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PostPosted: Mon Apr 15, 2013 5:07 pm GMT    Post subject: Reply with quote

So that will leave a pincer/wound attack, leg/two stun attack, and 2 stun attacks.

1. Activate Dice
Dolus
Monster
Roll/Status

AndyMonte
Monster
Roll/Status


2. Recover Dice

I can't. Sad

3. Defend
Block against your leg/two stun attack = negated
pincer/wound attack - tentacle (I assume I can't choose the stunned one to be wounded)
stun - Stinger
stun - Stinger

4. Attack
That leaves me with 2 stuns and a leg...


Dolus
Monster
Roll/Status
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andymonte
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PostPosted: Mon Apr 15, 2013 5:31 pm GMT    Post subject: Reply with quote

1. Activate Dice

Lungs Wounded

Apply Minuses: None

Active Dice


Rolled Dice


2. Recover Dice


None

3. Defend

Stun = goes through
Block against your Stun = negated
Shell against your Leg = negated

b. Suffer Stuns and Wounds

Leg (that rolled Dodge) is stunned.

4. Attack

a. Apply Grabs.

None

b. Set aside minuses

Wings targeting Leg
Wings targeting Shell

c. Array attack

+
+



EOT
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Dolus
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PostPosted: Mon Apr 15, 2013 7:42 pm GMT    Post subject: Reply with quote

I'm on my phone so I can't roll, but I only have two mouths to roll. Neither of which can defend or get a plus. So your attacks will finish off my daemon.
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