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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Sun Jun 09, 2013 8:28 am GMT Post subject: Well this certainly is an education... |
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1st March:
No Maneuver.
Horde Army casts magic:
And apparently they forgot their Ruby Slippers cause we got nothin'.
2nd March:
We'll attempt the Maneuver at the Frontier:
7 total - 4 from the Sprite Swarm, 2 from a Trooper and 1 from a Fighter. So clearly that's no good.
I'll skip the Action.
Retreat:
We'll retreat the Coral Giant and Protector from the Horde.
We'll retreat the Enchanter, Conjuror and Evoker from the Home along with the Dragon Staff.
Done. _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Sun Jun 09, 2013 9:09 am GMT Post subject: |
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Turn Sequence: DialFforFunky, Diggity60503
Turn 3
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
| | DialFforFunky
*Wind Walk* x2 | | DialFforFunky
Home Army
| | Diggity60503's Home
Standing Stones | | Frontier
Vortex | | DialFforFunky's Home
City | | Diggity60503
Home Army
| | Diggity60503
| | Diggity60503
| | * | | Diggity60503
Reserve Army
| | Diggity60503
Summoning Pool
| | Diggity60503
DUA
| Diggity60503
BUA
|
My third turn:
- Spell and effect expiration: the two Wind Walks expire.
- Initial Effects Phase: none
- Dragon Attack Phase: none
- First March: @ the frontier
Maneuver: yes! I assume you oppose...
     
     
Result: 17 maneuver! Wow! Since there is no way your army at the frontier can top that, I'll capture the 8th face.
Action: Magic
    
      
Reroll the maneuvering Sunflare:
Result: 12 magic
6 blue - Lightning Strike on the Coral Giant
6 red - Spark of Life on the Warlock
- Second March: @ reserves
Action: Magic
 
Result: 0 magic, about as much as I expected...
- Reserve Phase:
Reinforce: nothing
Retreat: the Spider Rider moves to reserves
- Spell and effect expiration: none
End my turn
Turn Sequence: DialFforFunky, Diggity60503
Turn 3
*awaiting lightning strike*
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
| | DialFforFunky
| | DialFforFunky
Home Army
| | Diggity60503's Home
Standing Stones | | Frontier
Funky's Vortex | | DialFforFunky's Home
City | | Diggity60503
Home Army
| | Diggity60503
| | Diggity60503
| | * | | Diggity60503
Reserve Army
| | Diggity60503
Summoning Pool
| | Diggity60503
DUA
| Diggity60503
BUA
|
F _________________ 717 |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Sun Jun 09, 2013 9:22 pm GMT Post subject: Turn 3 |
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Excitedly...rolled save icon for Coral Giant.
First March:
Maneuver Home Terrain up to 6.
Bring in Grove
I don't think I can take an action since you have no units there, correct?
My thought being that the Grove won't be rolled unit I March on it next turn.
Second March:
Maneuver your Home Terrain (Highlands) up to 4.
No action.
Reinforce: All reserve Units to Home Terrain.
Retreat: All Frontier Units to Reserve. _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Sun Jun 09, 2013 9:28 pm GMT Post subject: |
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Actually, it's a Knoll, not a Grove. Anytime you bring in a minor terrain, or take a march (note that a march consists of maneuver and/or action), you must roll it. However, you cannot turn a terrain up AND bring in a minor terrain. It's one or the other.
So if you want to bring in a minor terrain, the major terrain stays at 5. And then you roll the minor terrain. You can then take an action based on the major terrain, or if the minor terrain has an action showing, the action icon on the minor terrain. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Sun Jun 09, 2013 10:27 pm GMT Post subject: Ahhhhh...thanks... |
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The Grove reference was just my usual confusion, but thanks for the clarification on when to play it.
I guess I'll be redoing that March.
Also, my son and I will be looking to swing through Games-Plus on Thursday (just an adventure day out).
Thanks. _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Sun Jun 09, 2013 10:32 pm GMT Post subject: Adjusted March |
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So we'll change the first March to a Maneuver of bringing in a Knoll which I then rolled for Double Maneuvers.
So still no action for me there.
If I rolled a magic or melee icon, do I then have a choice of actions to take: either the rolled on the minor terrain or the active action on the major?
Thanks. _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Jun 10, 2013 2:17 am GMT Post subject: Re: Adjusted March |
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| diggity60503 wrote: | | If I rolled a magic or melee icon, do I then have a choice of actions to take: either the rolled on the minor terrain or the active action on the major? |
Indeed, you get the choice between the rolled icon on the minor and the icon on the major terrain.
Turn Sequence: DialFforFunky, Diggity60503
Turn 4
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
| | DialFforFunky
| | DialFforFunky
Home Army
| | Diggity60503's Home
Standing Stones | | Frontier
Funky's Vortex | | DialFforFunky's Home
City | | Diggity60503
Home Army
(Ma x2) | | Diggity60503
| | Diggity60503
| | * | | Diggity60503
Reserve Army
| | Diggity60503
Summoning Pool
| | Diggity60503
DUA
| Diggity60503
BUA
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My fourth turn
- Spell and effect expiration: none
- Initial Effects Phase: none
- Dragon Attack Phase: none
- First March: @ the frontier
Maneuver: no, I'm actually quite happy with my 8th
Action: Magic
     
     
Reroll Sunflare with Vortex:
Result: Galeforce and 15 magic, double Ids to get 23 magic
14 blue - Summon Dragon (both blue Drakes to your home)
3 blue - Breath of Life on the last Adept in the DUA
6 red - Ash Storm x 3 on your home
- Second March: @ reserves
Action: Magic
Result: They utterly fail to do anything.
- Reserve Phase:
Reinforce: The Spider Rider and the Fusiliers move to my home
Retreat: The Firestormer and Firemasters move to my home
- Spell and effect expiration:
End my turn
Turn Sequence: DialFforFunky, Diggity60503
Turn 4
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
| | DialFforFunky
| | DialFforFunky
Home Army
| | Diggity60503's Home
Standing Stones
*Ash Storm x 3* | | Frontier
Funky's Vortex | | DialFforFunky's Home
City | | Diggity60503
Home Army
(Ma x2) | | Diggity60503
| | Diggity60503
| | * | | Diggity60503
Reserve Army
| | Diggity60503
Summoning Pool
| | Diggity60503
DUA
| Diggity60503
BUA
|
My drake rolls: (Truffle Shuffle )
F _________________ 717 |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Mon Jun 10, 2013 2:48 am GMT Post subject: Before I get going on this turn... |
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3 Things...
1. I'm reading the spell effect for Ash Storm and am not sure I fully get it, but I think it means that for every roll I make I lose a result (in this case 3). So for the combination roll versus the Dragon, I'm to lose some total of 3 saves (which I don't need since it "bellied") or "attack points". Then I would lose maneuvers, if I were being challenged...and so on.
2. We're resolving drake 1, I presume we then jump right to resolving drake 2...
3. "The Firestormer and Firemasters move to my home". I can't figure out why they don't move to your reserve area since it's a retreat.
4. If your second drake does damage (or the first one had), since I have double maneuvers due to the Knoll, that is in effect until I make my March, right? _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Jun 10, 2013 3:09 am GMT Post subject: |
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Ah, questions, good!
2) The dragons are resolved simultaneously, so you roll your dragon as well, then your army tries to survive the attacks and do damage to the dragons. I rolled my dragon in advance to keep up the pace.
1) As for the ash storms: during a dragon attack, you get to 'choose what you lose', since you are rolling for saves, melee and missile. Suppose, for example, that you roll 5 saves, 3 missile and 5 melee, you can choose to apply the modifier to the missiles and still have plenty left to save against damage and possibly slay a dragon. If you had 5 melee, 2 missile and 5 saves, you could apply two storms to the missile result, and then apply the last one to either the saves or melee.
If, later during your turn, you want to cast magic (for example), you'll have to apply the modifier to your magic result.
3) The Firewalkers have the 'terrain flight' special rule which reads:
| Quote: | | Terrain Flight: During the retreat phase of the Reserve Movement, the Firewalkers may immediately move from any terrain with the blue (air) element to any other terrain. |
This allows me to skip the reserves and immediately move to any terrain, in this case my home.
4) The effect of the Knoll is there until you take a march on the terrain, in which case the Knoll gets rolled again. So while fighting the dragons, you get the double maneuvers, which is quite useful with your racial ability (I didn't realize this until just now).
F _________________ 717 |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Mon Jun 10, 2013 7:41 am GMT Post subject: Aha... |
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So I roll for my Drake (which I forgot you could summon my drake which is why I didn't understand why you rolled fo only one):
Tail for 3; reroll claw for 6 more for 9.
Roll army for combination roll:
Coral Giant rolls a Maneuver Icon for 4 saves (doubled to 8 due to Knoll). Does it double again b/c of Coastland and racial? If it doesn't We'll kill off the Evoker.
Evoker and Enchanter roll 5 magic (which does nothing, right?)
Archer rolls 3 missile (which won't be used via Ashstorm)
Dragon Staff rolled what looks like a Dawn Blade (4), Protector rolled 4 melee and Conjuror rolled 2 melee. 10 total melee.
OK...so you need to let me know if I'm all good on the saves or not. I then use 10 points to kill either drake (doesn't matter, right?). Not I would get to promote units, but I don't have any Uncommons in DUA to bring up, so the commons just stay there, right?
First March: My Horde
Maneuver Roll: One Bowman rolls for 1.
Action: Missile Attack: Two Bowman roll for 2 each (total 4). Evoker and third Bowman roll magic and maneuver.
Second March: Reserve Army
No Maneuver
Action: Cast Magic
Two fighters roll melee, Bowman rolls Maneuver, Trooper rolls Missile. Conjuror rolls 3 Magic, Sprite Swarm roll 4 Magic (total 7 Magic).
Cast Wall of Fog at your Home Terrain (curious as to opinion of that move as opposed to Dragon to the Frontier)
Retreat: Nothing
Reinforce: Sprite Swarm and Conjuror to my Home
All other units to my Horde.
I think that's it. Let me know if I have a dead Bowman due to dragon or if I have crazy saves. _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Mon Jun 10, 2013 8:32 am GMT Post subject: |
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The Coral Giant's 4 maneuvers double to 8. Then those maneuvers convert to saves. So you take 1 damage net.
Magic does nothing during a Dragon Attack roll.
So yes, you can kill either dragon and it doesn't really matter. Can't promote because all you have in the DUA are commons.
Before you roll for missile you need to announce your target. In this case it's obvious, but it's always good to point out. And the Ash Storms reduce your missile roll to 1.
Reserve magic can only be "friendly" magic. You cannot target any enemy units, armies, or DUA. You also cannot target any terrains. So Wall of Fog is not a valid spell to cast from reserves. You can bring back your dead units, or cast "buff" spells on your armies or units. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Mon Jun 10, 2013 10:37 am GMT Post subject: Action... |
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I'm using a missile attack from my Horde army to his Home army. I have that the Ash Storm is at my Home. It doesn't affect me out at my Horde does it?
And so then it's not "friendly" to summon a dragon either. OK.
One can cast magic from any terrain to another terrain or the reserve army, is that correct?
I guess I'll use my magic to bring the Bowman in the DUA back and the Evoker that just died from the dragon attack.
At the reinforce step: put the Evoker at my Home and the Bowman at my Horde.
I think that's everything.
This is fun, but tougher in the abstract without the dice in front of me for his units. _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Mon Jun 10, 2013 11:04 am GMT Post subject: |
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Sorry, misunderstood which army did what. Of course your horde army is not affected by the Ash Storm at your home.
Magic does not have a range, just a target. So you just have to have the appropriate target before you start casting.
And yes it's tougher to visualize the battlefield like this. So you really have to watch what is said as well as what is shown. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Jun 10, 2013 1:47 pm GMT Post subject: Re: Action... |
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| diggity60503 wrote: | | This is fun, but tougher in the abstract without the dice in front of me for his units. |
Glad you are having fun, so am I . And you are doing pretty good for a beginner!
Dragon Dice has a 'fuzzy' ruleset which might be hard to fully wrap your head around initially. Even the veterans occasionally still discover new things or wrong assumptions. But once you got some games under your belt, you are pretty much set. Beyond that point, it comes down to knowing where to find stuff (which, in 50% of the cases, comes down to looking at the elusive glossary ) when corner cases or specific interactions come up.
Maneuver vs 1 Maneuver:

    
Result: 3 manuever, attempt opposed
Save roll vs 4 Missile:
   
 
Result: 8 saves, no damage taken.
This makes the the new board:
Turn Sequence: DialFforFunky, Diggity60503
Turn 4
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
| | DialFforFunky
| | DialFforFunky
Home Army
| | Diggity60503's Home
Standing Stones
*Ash Storm x 3* | | Frontier
Funky's Vortex | | DialFforFunky's Home
City | | Diggity60503
Home Army
(Ma x2) | | Diggity60503
| | Diggity60503
| | * | | Diggity60503
Reserve Army
| | Diggity60503
Summoning Pool
| | Diggity60503
DUA
| Diggity60503
BUA
|
My fifth turn
- Spell and effect expiration: Ash Storm x 3 expires
- Initial Effects Phase: none
- Dragon Attack Phase: none
- First March: @ the frontier
Maneuver: no
Action: Magic
    
   
Reroll from Vortex: (I'm glad I've got that Vortex, as my Sunflares seem to insist on maneuvering...)
Result: 19 magic
7 blue - Summon Dragon - (my blue Drake to your home)
6 red - Flashfire x 2 on my army at my home
6 red - Ash Storm x 3 om your home
- Second March: @ my home
Maneuver: yes, and assuming you oppose:
    

Result: 12 maneuver, which is more than your army can muster. I'll maneuver the terrain up to 5
Action: Missile, targeting your army at my home
   
 
Flashfire rerolls: 
Result: 13 missile
- Reserve Phase: none
- Spell and effect expiration: none
End my turn
Turn Sequence: DialFforFunky, Diggity60503
Turn 5
*13 missile incoming on your army at my home*
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
| | DialFforFunky
| | DialFforFunky
Home Army
*Flash Fire* x2 | | Diggity60503's Home
Standing Stones
*Ash Storm x 3* | | Frontier
Funky's Vortex | | DialFforFunky's Home
City | | Diggity60503
Home Army
(Ma x2) | | Diggity60503
| | Diggity60503
| | * | | Diggity60503
Reserve Army
| | Diggity60503
Summoning Pool
| | Diggity60503
DUA
| Diggity60503
BUA
|
F _________________ 717 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Jun 10, 2013 3:31 pm GMT Post subject: |
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Something has been on my mind about this game, and though I was a bit in doubt to mention this, it might be best to get it off my chest none the less. I feel like I've been playing a bit too brutal for a beginners match. I hope it hasn't affected your feelings about the game, but if it has, I want to apologize for that.
I wasn't sure at what level you were, as even though you mentioned to be a relative beginner, you appeared to me as already possessing a good bit of knowledge. Consider this a compliment though, as I do think you are doing great (oh, I remember my old learning games; among other things, 8th face marches could decide on the action after the roll...).
Even though this might sound a bit grim, I don't think all is bad. The rough ride will undoubtedly leave some learning impressions. Even though I don't want to call myself a good player (check Matthias Maccabeus for that, I played some very nice forum games against him), getting a decent example might just be really helpful to get a feel for the game. I just really hope that you feel the same way as well.
If you want, I can do some thorough post-game analysing (read: endless rambling because I always get too excited about the game ).
F _________________ 717 |
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chuckpint White Dragon SFR President Site Admin
Joined: 10 Jan 2005 Posts: 9187 Location: Evanston, IL

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Posted: Mon Jun 10, 2013 3:51 pm GMT Post subject: |
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Hey, don't worry, he already showed up at a Windy City Bone Rollers meetup. We already showed him the savage side of the game... And he hasn't run screaming. I think he's doing fine as well. _________________ You can never have too many dice.
First Place at the first ever Daemon Dice sealed starter tournament.
Battlefest tied for first GenCon 2012
Single Race Champion GenCon 2008-2009, Sealed Box Champion GenCon 2007,2009,
My collection is 21,500 Dragon Dice, 20,000 Daemon Dice, and others (too many to count). |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Mon Jun 10, 2013 8:46 pm GMT Post subject: OK... |
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Not going to go forward for a moment, because it looks like something got lost from my 7:41am post which was to move all my units out of the Reserve area. This probably got missed due to the fact that since I incorrectly cast the Wall of Fog. What I may not have communicated correctly was that in lieu of the Wall of Fog, I wanted to Breath of Life my two units in DUA and move Evoker to Home and Bowman to Horde.
This puts all my units split between Home and Horde. Sorry...
I show at Home:
Sprite Swarm
Coral Giant
Protector
2 Enchanters
Conjuror
Evoker
Archer
Green Dragonstaff
I show at Horde:
Trooper
4 Bowman
2 Fighter
1 Evoker
1 Green Dragonscout
Let me know how you want to proceed regarding the execution of your turns. Sorry. _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Mon Jun 10, 2013 8:52 pm GMT Post subject: I think there's one more Bowman... |
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One more that I did not account for. He'll go to Horde.
 _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Mon Jun 10, 2013 10:35 pm GMT Post subject: Couple of things... |
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I have to correct Chuck...I haven't been to a Windy event yet. Hope to some time. Will actually be going to Games-Plus this Thursday on a day out with my son.
As for the game being to tough on me...yes, I am a wildly new beginner, but having a great time trying to think of what the heck to do next while taking in what you're doing.
Play on I say... _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Tue Jun 11, 2013 1:37 am GMT Post subject: Re: OK... |
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I'm glad to hear that you are enjoying this match.
| diggity60503 wrote: | | Not going to go forward for a moment, because it looks like something got lost from my 7:41am post which was to move all my units out of the Reserve area. |
Thanks for pointing out the oversight! It was there, I just missed it. I'll fix it right away.
Even though this might (or might not) have changed things, I'll keep my actions the same to keep it simple.
Turn Sequence: DialFforFunky, Diggity60503
Turn 5
*maneuver attempt with 12 maneuvers*
*13 missile incoming on my home*
| ***************** | ** | ***************** | ** | ***************** | ***************** | | DialFforFunky
BUA
| | DialFforFunky
DUA
| | DialFforFunky
Reserve Army
| DialFforFunky
Summoning Pool
| | * | | DialFforFunky
| | DialFforFunky
| | DialFforFunky
Home Army
*Flash Fire* x2 | | Diggity60503's Home
Standing Stones
*Ash Storm x 3* | | Frontier
Funky's Vortex | | DialFforFunky's Home
City | | Diggity60503
Home Army
(Ma x2) | | Diggity60503
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Reserve Army
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Summoning Pool
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DUA
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BUA
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Also, my dragon roll:
F _________________ 717 |
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