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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Sun Jul 21, 2013 9:56 pm GMT Post subject: Double Strike |
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Does Double Strike have any effect during a dragon attack? A strict reading seems to indicate that it doesn't. _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Jul 22, 2013 4:29 am GMT Post subject: |
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Hmm, I never noticed, but I guess they do not function indeed. Odd.
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Jul 22, 2013 5:29 am GMT Post subject: |
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This is one of the more funky rulings in Dragondice right now.
SAI's which generate normal results function during a dragon attack.
I have to go sit in traffic, so I'll let someone else quote exact rulings that lead to this. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Mon Jul 22, 2013 8:25 am GMT Post subject: The 13yo is gonna be mad... |
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We were playing last night and the Feralization came up since it was his army and we flipped a coin to decide whether it was one or more armies figuring we'd get a ruling for the next game. The coin flip went the wrong way.
Then he rolled double strike during a dragon attack, but since a lot of the SAIs specifically mention that they can be used during a dragon attack, we figured (and he agreed) that this one couldn't since it didn't mention it.
He ultimately resigned the game after taking quite a beating. I have to work on strategy with him. _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Jul 22, 2013 8:40 am GMT Post subject: |
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Rules within rules within rules...
| rulebook, p.39 wrote: | In addition to normal action and ID icons, certain game components in Dragon Dice also have special action icons (SAIs). What differentiates SAIs from the other icons is that SAIs can have effects other than simply generating save, maneuver, melee, missile or magic results.
There are three types of icons: normal, special and ID. Every icon generates a result. There are two different kinds of results: normal results and special results. A normal result is either a maneuver, save, melee hit, missile hit or a magic result. A special result is anything else, like special missile hits that target individual units or special melee hits that you cannot save against.
ID and normal action icons always generate normal results. Special action icons can generate either normal results or special results, depending on the particular SAI and the kind of roll you are making. What is important to note is any result (normal or special) generated by an SAI, cannot be modified by spells, other SAIs or dragon breath. It is not the kind of result that matters; it is the type of icon that generated the result. The normal results generated by an SAI are counted along with the results from normal and ID icons. |
| rulebook, p.10 wrote: | | The army rolls a combination roll and applies any melee, missile, or save results generated by normal and special action icons. (Exception: if the army is under the effects of a Blue Dragon Breath, the army can only make a save roll.) Any special result from an SAI that specifically states it has an effect during a dragon attack can also be applied |
| rulebook, p.40 wrote: | | During a dragon attack: The SAI’s effect is applied specifically during a dragon attack. Also, if a SAI has normal results during a melee avoidance roll, missile avoidance roll, or save roll, then it also works during a dragon attack |
It's kind of messy, but its there. (These sections almost leave an impression that there is a difference between 'SAIs' and 'special action icons')
A relevant discussion held earlier: link
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Jul 22, 2013 8:52 am GMT Post subject: |
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I found it: (just a little too late)
| Quote: | During a dragon attack: The SAI’s effect is applied specifically during a dragon attack. Also, if a SAI has normal
results during a melee avoidance roll, missile avoidance roll, or save roll, then it also works during a dragon attack |
Doublestrike works during a melee avoidance roll, thus it works during a dragon roll. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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Drachenwurfel uncommon Stockholder
Joined: 25 Feb 2007 Posts: 970

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Posted: Mon Jul 22, 2013 9:13 am GMT Post subject: |
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Please, make the SAI's easyer to play!!!
This is all really Hard to find, and now try to see this to not native English speaker Eyes!!! _________________ All gone |
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cliffwiggs SFR Treasurer Chief Wheedler SDA - Rules NitPicker
Joined: 25 Jan 2005 Posts: 10794 Location: Cumming, GA - USA

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Posted: Mon Jul 22, 2013 9:17 am GMT Post subject: |
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| Drachenwürfel wrote: | Please, make the SAI's easyer to play!!!
This is all really Hard to find, and now try to see this to not native English speaker Eyes!!! | I completely agree!
The topic of a rules rewrite will be discussed during Gencon, so in a few weeks I will let you know what I know. _________________ Multiplayer Champion Gencon11/Battlefest Champion(tied) GenCon10/World Champion GenCon07/National Champion Origins05/Intermediate Champion GenCon02/Novice Champion Origins99 |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Mon Jul 22, 2013 9:20 am GMT Post subject: |
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Terminology is killing me this morning.
I'm stretching toward some fresh understanding here, so be patient.
A Melee Avoidance Roll is a roll looking for results that will prevent melee damage from occurring. So when I take a Melee Action as part of a March, and my opponent rolls in response, he is not specifically looking for saves, he's looking for any roll which helps him "avoid" the Melee damage that my roll might inflict. Thus, while a Save (via a shield type icon on a die) is literally a save; when my Dragonlord rolls Fly, that's what the definition (in this instance) of a melee avoidance is and thus "counts" as a save.
So during a Melee Avoidance roll, what does Double Strike do?
And...because when I am rolling a combination roll against a dragon, anything that would be a Melee during a regular Action counts as a damage to the dragon? Is that right? Do I get the reroll against the dragon too? _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Jul 22, 2013 9:32 am GMT Post subject: |
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Actually, avoidance rolls are rolls to avoid an effect. For instance the SAI Smother calls for a maneuver-avoidance roll, and the Web SAI calls for a melee-avoidance roll. Effect is to be taken in quite a strict sense here, as it refers to "The influence of a spell, special action icon, racial ability, dragon breath, 8th face special location icon or minor terrain upon a target or result" (p.59). Basically, this means a description that makes a die do something out of the ordinary. Currently, there are no Missile avoidance rolls.
Now, suppose a Stranglevine gets Webbed and rolls a Double Strike for its Melee avoidance roll, it would avoid the effect of the Web, as well as get a second roll, which could possibly result in rolling a Wild Growth afterwards. I don't believe any other unit has useful icons it can roll after avoiding the effect, so it is kind of a corner-case scenario in which the reroll is useful after avoiding.
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Mon Jul 22, 2013 9:54 am GMT Post subject: |
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So Rolling for Saves against a Melee attack and a Melee Avoidance Roll are two different things? _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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DialFforFunky rare
Joined: 11 May 2010 Posts: 1992 Location: Groningen

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Posted: Mon Jul 22, 2013 10:08 am GMT Post subject: |
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Yup, they are. The damage from an attack (like a melee attack) does not have a description, it just deals damage. This is different for a lot of SAIs and spells, which often don't deal damage in the usual fashion, but have a description as to what happens. In the former case, a save roll is required, whereas the latter case often requires an avoidance roll.
(To confuse you more: some SAIs call for a save roll to be made - Bullseye Convert, for example. These save rolls are actually save avoidance rolls, as they are used to avoid an effect, but they are called save rolls none the less. This is only true for the case of saves though)
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edit: Thanks for correcting me PiMaster _________________ 717
Last edited by DialFforFunky on Mon Jul 22, 2013 10:37 am GMT; edited 2 times in total |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Mon Jul 22, 2013 10:22 am GMT Post subject: |
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| DialFforFunky wrote: | | (To confuse you more: some SAIs call for a save roll to be made - Bullseye, for example. These save rolls are actually save avoidance rolls, as they are used to avoid an effect, but they are called save rolls none the less. This is only true for the case of saves though) |
No, the roll against bullseye damage is a save roll (because bullseye does a specific amount of damage to the target, and the target needs to generate saves against the damage assigned to it). A save avoidance roll is during an icon like Convert. |
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diggity60503 common
Joined: 09 May 2013 Posts: 369 Location: Aurora, Illinois

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Posted: Mon Jul 22, 2013 10:55 am GMT Post subject: |
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English in terms of usage and structure was never my strong suit, but let me ask something this way...
A save avoidance roll isn't a roll to avoid saves. It's a roll where you roll a save to avoid whatever effect needs avoiding. If those first two sentences are correct, then if I roll Fly that would count in the avoidance because Fly counts as a Maneuver when you're rolling for Maneuvers or counts as a Save when you're rolling for a save.
Is that right? _________________ 465 dice and counting...
now 641 and counting...(the wife isn't suspicious yet)...06/05/13
649...6/12/13
Might have an actual addiction...die 1000 Gold Speed Slipper...07/04/13
Final Count 1212 |
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| Back to top |
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piMaster rare Stockholder
Joined: 16 Jan 2005 Posts: 3235 Location: Rockford, IL

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Posted: Mon Jul 22, 2013 4:14 pm GMT Post subject: |
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| Yes that is right. |
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